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Showing results for tags 'pylon'.
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I, Hotel26, have created a pylon course on the Mun. It's a short, triangular course over some of the most rugged scenery the Mun's equator has to offer. Download this Lunar Pylon Course which is a save world to be unpacked in ./saves, next to your other worlds. It comes equipped with 1x Gossamer Albatross parked at the course start next to one of the 3x xenon/MP refueling trucks that mark the course [the "pylons"]. The Albatross is also available (for a limited time, so hurry) from https://kerbalx.com/Hotel26/Gossamer-Albatross How fast do you think you can fly the course? Note the MET (Mission Elapsed Time), take off, fly around the course (on the outside of the pylons!) and land back next to the truck at the origin. Note your MET again and compute your flight duration. Instructions for flying the Albatross are located here: This is the FIRST of THREE challenges I have planned in order to SHAMELESSLY SELF-PROMOTE the awesome power of IONS! [..depending upon audience response...continuing availability of xenon...bla bla bla] Go for it. Have fun! Don't let me hear those crickets now...
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With the update to KSP 1.0.5, some parts changed and now some of my constructions don't work anymore (how could it be any different ). I used the Structural Pylon to attach Strut Connectors to spacecrafts inside the fairing to have them stable without any remnants after staging. Now that the design changed from structure to wing all rockets that use this method are messed up. The TT-38K Radial Decoupler and directly attached struts leave traces and I don't like this because it disturbs the plain view on ships. Do you have any tips for residue-free decouplers? btw: Is there a way to change from WYSIWYG editor to BB code?