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Showing results for tags 'ragdoll'.
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Haven’t seen anyone talk about this. Kerbal ragdolling was half the fun of Kerbal 1.
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I have a save game I'm playing now, and I have a ship currently on a Mun flyby. I plan to take a lander down to Mun, then perform a hyperbolic rendezvous with the main ship on a second Mun flyby about 18 days later. The trouble is, when I try to EVA Bill Kerman and get him to the lander seat, at about 600km above the Mun's surface, he IMMEDIATELY ragdolls and gets flung out at about 5 m/s relative to the ship. He breaks several of the still-retracted! SP-L 1x6 solar panels mounted to the lander can I just took him out of. Should breaking retracted solar panels even be a thing? I can usually recover using a quick time warp burst, then fly him back and get him in the lander seat, but I don't want him breaking my ship! I have not been able to get him to successfully and safely EVA at all. Is something wrong with my save file or something?
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I've often thought about trying my hand at modding KSP, and I think I finally know what I would like to mod. How hard would it be to mod the game so Kerbals simply don't ragdoll? I don't find the mechanic funny anymore, as it most often occurs a times that make no sense. Is this something I would need visual studio for? If I could accomplish that much, I might be able to add more interesting options later on instead of just eliminating them completely.