Jump to content

Search the Community

Showing results for tags 'raspberry pi'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website


There are no results to display.

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL



About me



Found 3 results

  1. I'm currently looking for a way to read information from KSP (ingame) on my main pc and use a Raspberry Pi 3 to display the information. My main pc will play the game and I want to use my raspberry pi with 7-Segment display. I just need a way to transfer data from my pc to the pi or even simpler just aquire the data, from there I can code the Pi 3 & 7-Segment Display by myself. So how can I read information like the height, velocity etc...? I have a good portion of programming expierence in Python, C++ & Web but some to none expierence with C# which is needed for KSP.
  2. Despite playing KSP I also like to play around with real hardware from time to time. Four (!) years ago I started a little project, a small raspberry pi based rover, which I kept on my shelf for ages once the technical stuff was working. Now, a few days ago I picked up the loose ends and finally wrote some simple code to actually *do* something with it - and it didn't go *boom* either. So, here's a little clip showing you what I'm talking about. Boy am I proud
  3. Hey all! Long time lurker, got lots of inspiration from some of the threads here about custom controllers. Decided to dust off my soldering iron and raid my spare parts drawer to throw together a controller! Here's what I've got so far, the main display is nearly finished, the craft control section is just a mockup. The idea was to have a display section with the numbers I usually needed most from the map and whatnot... The bottom panel is cut out of an old tape deck. Thought the recessed analog gauges were really cool, also some of the switches and knobs were cool. So going to mess with that some more. Started a bit too low when cutting the slots for the 7 segment LED strips, so was only able to fit three. Also the slots were cut with a hand held grinder, so not very accurate. Ended up having a bit of a gap, especially below the third one. So, ended up gluing some foam down as a frame for the LED strips which came out well. Also, down the road, I plan to put some blue and red LEDs on the inside of the case and have the blue ones light when the vessel is in space and has power, extinguish when out of battery and then have the red ones glow when reentering. There are vent holes on the sides of the enclosure that would glow. Here's the mockup of how I think the final product will look. Still have to do the bottom portion, have a few small joysticks for eva/docking control and also a motorized fader for throttle control. Space Pilot Pro over on the left will be for camera control. Joystick on the right for controlling the pointy end of the rockets/planes. Here is the inside, mostly thrown together with random parts I had laying around in my junk drawer and some of the wiring that came out of the tape deck that was dissected for the face plate and switches. Kind of a rats nest. Considering doing a whole PCB fab for the craft control section to make it cleaner since I'll have less room to work with. In that case I'll end up with a couple spare PCB's, so I'll re-do the wiring in the top module correctly. Whole thing is powered by a Raspberry Pi. Was originially planning on using an Arduino Mega, but figured out getting serial out from my mac was going to be harder than doing it over IP with Telemachus, so switched to the PI for more processing power and to make the IP stuff easier. And here is the op test video of the completed display module! Console in action! Will post code and whatnot later on, this is probably the largest program I've done in python, so need to refactor it quite a bit to make it more efficient. Thanks again all for the inspiration! Really enjoyed doing this project. Oh yeah and as a by the way, the 3 LED strips display Apoapsis, Periapsis, and Altitude, when the switch just to the right of the bottom bar is switch down it changes to Target Apoapsis, Target Periapsis, and RADAR altitude. The three covered switches control drogue chutes, regular chutes and abort. The group of 6 button switches in the top right cover antenna deployment, lights, SAS, solar panel deployment, landing gear and RCS. Still need to add labels =)
  • Create New...