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Showing results for tags 'recompile'.
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I'm trying to recompile an old mod so I can update and customise it (KSPlogiRGB). I've downloaded it, opened it in VS2019 and added all the assembly references but there are still errors in the error list: The name 'KSPAddon' does not exist in the current context The type or namespace name 'KSP' could not be found (are you missing a using directive or assembly reference?) Although those errors show in the list there are no actual errors in the code (no red lines) and I don't know what to do now. Edit : I figured out what's wrong but I don't want to delete in case anyone else has the same issues. Make sure your project is using the correct .Net Framework version (Project > Properties > Application - for Visual Studio Users). For KSP 1.9 you must use .Net Framework 4.5
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I've made a few parts with animations and they worked fine in KPS 1.5, but in 1.6 if I put one of my animated parts in the hangar the animation immediately plays once, then if I click the part at all a bunch of the blue "Variant: Variant Name" boxes show up and the part freezes. I'm sure there's just something I need to update but idk where to start, the text cfg. or unity?
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hey is there anyone out there that knows how to recompile a 1.3.1 mod for it to be compatible with ksp 1.4? is there a program that will do it for me or something? or do I have to go into the code and manually change some stuff? if so please help and let me know if there is I really want to use the Baha Critter Crawler / Retractable engines mod and I really wish I could use infernal robotics! Thanks!