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Showing results for tags 'reusabilty'.
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Kerman Colonies Lore(-ish) Since the KSP2 early access release date was announced, I realised how little of KSP I've actually explored. I thought "what would be an actually fun way to finally explore the whole solar system before KSP2 releases?" hence Kerman Colonies. My goal is pretty simple; see how much of the Kerbal solar system (including Outer Planets) I can colonise before I get KSP2, my plans are ambitious but I doubt that I'll get half of them done in the time anyways lol. But anyways, might as well crack on with it before March comes around! Launch No. 1 - Kerbin Logistics Outpost (KLOP) Core Module Kerbin Logistics Outpost will pretty much be a home base for most of my craft and missions, comprising of living space, and refuelling facilities. However, to launch it, my funny little kerbals needed a bit more launch capability than they already had. Hence, I present: Prost, Kerbalkind's largest and most capable rocket to date, and also fully reusable! "Liftoff of Prost, carrying the core of the KC's newest station to orbit!" The booster performs fine through ascent, hauling the upper stage skyward to finish the rest of the journey. MECO, and the upper stage separates while the booster prepares to come back down to Kerbin. The vessel completes a good orbit, meanwhile all focus is on the booster and it's first ever landing attempt. "Entry burn start-up." However, not everything goes so well with the landing. Telemetry is lost on touchdown, and the booster is destroyed. Not long after, the Prost upper stage deploys the station core, and prepares for re-entry. De-orbit done, it prepares for a hopefully smooth landing. And thankfully, this landing goes off without a hitch. The mission is deemed a success, with the loss of the booster being the biggest let-down of the mission, but luckily it wasn't mission-critical. Back at the KSC, they already start preparing for another launch, this time a separate service and station-keeping module to support the station during station construction
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in KSP2 i would like to see support for reusable rockets and other craft, Mostly more parts, but also fixing the issue of not being able to control multiple craft, and also the stupid hard part of landing. List of things: More legs (SpaceX and Blue Origin inspired) Gridfins. More Airbrakes Entire movable air surfaces (like starship flaps, or New Glenn fins)
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Upcomming live launches: https://www.youtube.com/watch?v=7IfPaCViC00 RECENT ANNOUNCEMENTS we have now expanded our community envolvement to discord! https://discord.gg/kCtQSBt we have space for @Uace24 and your staff if you want to pop by we also have a Youtube channel now! we are looking to expand more info on the discord as well as rules hope to see you there! ESL or Earth Satellite Launcher will launch your payload into LEO , im using @Kartoffelkuchen's SpaceX pack and my own launchers LAUNCHING A SATELLITE REQUIREMENTS SUBMISION: thats all you need to know im back in RO RSS because i got bored of stock any feedback feel free to tell me (as thats the only way people get better!) ALL LAUNCHES WILL BE FROM OMELEK ISLAND (WHERE THE FALCON 1 LAUNCHED) im using KOS craft files are public however code isnt only customers can have it (people who want their satilite launched with my rockets) becuasei dont want to give @Uace24 the code mission controll stuff: requirements: a forums account > 5 posts (i think its that for PM's) KOS experience (coder only) RSS/RO experience to not be on @Uace24's mission control team the payload hangar (public only post payloads!!!) https://kerbalx.com/hangars/20648 the rocket manifest hangar: https://kerbalx.com/hangars/20645 discord discusson: https://discord.gg/kCtQSBt youtube: https://www.youtube.com/channel/UCnDEMKX4Won8xIsu1Bm_WxA
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