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— post will self update; latest readme always on GitHub. most images are links — Pirates of the Keribbean (PotK) Where there is space there are space pirates. This part addon contains twenty (20) parts and three (3) unique IVA's, all with pirate aesthetics. By zer0Kerbal, originally by @GagaX adopted with express permission and brought to you by KerbSimpleCo Preamble by GagaX See More Localization Help Wanted Installation Directions Most recent releases only available via CurseForge/OverWolf Website/App Dependencies Pinned Dependencies: Rusty Star Shipyards (RSS) agent, flags, common files Kerbal Space Program Recommends by Rusty Star Shipyards (RSS) Rusty Star Rockets (RSR) Pirates of the Keribbean (PoK) Rusty Textures for Procedural Parts (RTP) ZPE Propulsion System (ZPE) Rusty Panels (RP) by Sooner266 Suggests list of other addons by zer0Kerbal Adjustable Mod Panel (KAMP) DRELite (DREL) Start the game. Watch the firey death. Exception Detector (EXCD) Gimbal Trim (TRIM) GPO (Goo Pumps & Oils') Speed Pump (GPO) Kaboom! (BOOM) On Demand Fuel Cells (ODFC) Precise Maneuver (PM) SimpleLogistics! (SLOG) SimpleNotes! (NOTE) Supports Tags parts, config, science red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @GagaX for creating this glorious parts addon! see Attribution.md for more Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal Comment, click, like, share, up-vote, subscribe Connect with me Track progress: issues here and projects here along with The Short List
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DESCRIPTION: This is standalone expansion to my Rusty Star Rockets mod. It adds parts for new propulsion system: ZPE (Zero Point Energy) propulsion system It also adds new fuel resource: Quantum Fluctuations. ZPE propulsion system works like this: 1. Quantum Fluctuations are generated in Quantum Fluctuations Extractor (QFE) 2. Quantum Fluctuations are stored in Uncertainty Containment Chamber (UCC) 3. ZPE engine uses Quantum Fluctuations and electricity to create thrust. Since Quantum fluctuations are generated constantly by QFE, this is sort of infinite fuel mod, but it is somewhat justified by ZPE propulsion concept. Nevertheless, i wouldn't dare call this mod near future or even very realistic. But it could be fun. Especially because of funky particle effects and custom engine sounds. All parts are on the very top of tech tree, on additional experimental nodes, and are VERY expensive. SCREENS: Changelog: Instalation: 1. dump RSR_ZPE to GameData folder 2. have fun! Legal stuff: ZPE Propulsion System by GagaX is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
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