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Showing results for tags 'segfault'.
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Hi, I built a craft for use with dark multiplayer, but every time I hit space to engage the 3rd stage, the game segfaults. The craft was created and edited in the VAB only, using subassemblies that had previously flown on other craft without issues. To rule out the dmp mod as the culprit, I copied the craft file over to a stock game, stock also segfaults. I was running KSP_linux.x86_64 on a gentoo linux with Kernel 3.17.7 I then started the x86 version of the game instead of x86_64 and it also segfaults Game reports as version v1.1.3.1289 Here's the craft file: link to craft file I tried to backtrace the segfault with gdb, but its not very useful: Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0x7ffff7fbd740 (LWP 5934)] 0x00000000401a62bf in ?? () (gdb) bt #0 0x00000000401a62bf in ?? () #1 0x00007ffeff342800 in ?? () #2 0x00000000401a61e3 in ?? () #3 0x00007fff10fee0b8 in ?? () #4 0x00007ffefe052000 in ?? () #5 0x00007ffeff342800 in ?? () #6 0x00007fff0e297800 in ?? () #7 0x0000000016bb5dc0 in ?? () #8 0x00000000401a613f in ?? () #9 0x0000000000000000 in ?? () how to reproduce: copy craft file into savegame on stock KSP 1.1.3 start the game and load the craft unto the launchpad engage the TR-38-D decoupler between core booster and 3rd stage - either by right-click -> decouple or by going through the staging sequence game segfaults without writing any messages in KSP.log - instead of separating the stages as it should