Jump to content

Search the Community

Showing results for tags 'segfault'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 1 result

  1. Hi, I built a craft for use with dark multiplayer, but every time I hit space to engage the 3rd stage, the game segfaults. The craft was created and edited in the VAB only, using subassemblies that had previously flown on other craft without issues. To rule out the dmp mod as the culprit, I copied the craft file over to a stock game, stock also segfaults. I was running KSP_linux.x86_64 on a gentoo linux with Kernel 3.17.7 I then started the x86 version of the game instead of x86_64 and it also segfaults Game reports as version v1.1.3.1289 Here's the craft file: link to craft file I tried to backtrace the segfault with gdb, but its not very useful: Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0x7ffff7fbd740 (LWP 5934)] 0x00000000401a62bf in ?? () (gdb) bt #0 0x00000000401a62bf in ?? () #1 0x00007ffeff342800 in ?? () #2 0x00000000401a61e3 in ?? () #3 0x00007fff10fee0b8 in ?? () #4 0x00007ffefe052000 in ?? () #5 0x00007ffeff342800 in ?? () #6 0x00007fff0e297800 in ?? () #7 0x0000000016bb5dc0 in ?? () #8 0x00000000401a613f in ?? () #9 0x0000000000000000 in ?? () how to reproduce: copy craft file into savegame on stock KSP 1.1.3 start the game and load the craft unto the launchpad engage the TR-38-D decoupler between core booster and 3rd stage - either by right-click -> decouple or by going through the staging sequence game segfaults without writing any messages in KSP.log - instead of separating the stages as it should
×
×
  • Create New...