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Showing results for tags 'setup'.
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Allright my idea is the following: A customisable hud in the style of mobile devices. When you initially setup your hud it's empty and you can choose a grid size matching your preferences and scrensize like 50 x 40 for a normal screen and 100x80 for 4k screens, all depending on how big you want your hud. Then you got a button to "add app/widget" and apps/widgets in this case are the different elements of your hud. Gameclock, App-Bar, Navball, Stagelist etc are all "apps" or "widgets" you can choose different sizes and styles and drag them on the screenposition you want. So for example if you want a big digital altimeter you choose "5x5 altimeter" and drag it to the position you want it in and if you then would also like that oldschool mechanic one you select it, maybe a smaller size (3x3 ...) and you stick it next to it. That would make your hud 100% customisable and also provide a good possibility for mods to add stuff easy.
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Hello everyone. So I'm a HUGE fan of racing, as you may know, and I'm creating a racing series. But when I'm setting up the cars for the race, I'm continually confused on one very important thing: Suspension. I know the wheels have settings for this (I mainly use the TR-2L for 90% of my cars,) but I have no idea what they do! Please advise
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- rover wheels
- suspension
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I have the Near Future Technologies mod installed and I'm testing the fission reactors but I can't get them to work. I'm not sure if I'm missing something. What do I exactly need for a correct setup?