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Showing results for tags 'skin'.
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Shifted my attention over to custom liveries again... Using Module Manager to patch in the VARIANT module seems to be the best approach, I have encountered one minor snag however and wondering if anyone (or perhaps @SQUAD) might provide some guidance here. The issue involves adding a variant to a part that displays a mission flag. The following code applies the new texture to the part, the problem is... it applies it to the flag as well. I'd like to know how to specifically reference the part body and leave the flag as whatever is being displayed in the SPH/VAB. The snippet of code that sets both the part and the flag to the same texture looks like this: VARIANT { . . . TEXTURE { mainTextureURL = Livery/Livery Name/Skins/Mk1Cockpit } } After studying the structure of the Fairings part files, I know there are ways to specify that a texture be applied to an element of the object, such as the FairingIconShell noted below... TEXTURE { materialName=FairingIconShell mainTextureURL = Squad/Parts/Aero/fairings/fairings_diff } EXTRA_INFO { FairingsTextureURL=Squad/Parts/Aero/fairings/fairings_diff FairingsNormalURL=Squad/Parts/Aero/fairings/fairings_normals } I just don't know how to specifically reference the part for Mk1Cockpit and exclude the flag or specifically set the flag to Alpha or the default SPH/VAB flag? ...any assistance here with the correct object model code references would be much appreciated!
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Hi, I wasn't sure where to put this. I searched steam skins and saw an outdated Skin someone made in 2014, but their link no longer works, and I wonder if there are any other space or kerbal themed steam skins anyone knows about.