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  1. The game becomes practically unplayable when a vessel exceeds just 1000 parts, simply because there is too much to calculate in terms of collisions and such and even with improved colliders there is always going to be a limit to what the hardware can handle. Breaking this down it becomes painfully obvious that the number of "needed" parts for a vessel can be decreased vastly by injecting some actually BIG ones to choose from, I usually need 100+ nuclear rods for a large vessel on an extensive mission and this is on the edge of just being plain ridiculous. Same goes for structural wings, those tiny little sheets need to be used by the dozens to start covering any respectable area. The biggest motorized wheels in the game? I can barely see them underneath my largest creations, not to mention even 20 of them can't as much as budge a truly gigantic lander. To rotate a regular 1500 ton ship before it's on the other side of its orbit you'll need dozens of the biggest reaction wheels. Numerous things like these could possibly/hopefully be vastly improved without expending excessive manpower since many models could be largely reused by scaling and just touching up textures a bit. Another thing sorely needed would be just a bucket of glue. Using struts is typically ugly and using the invisible auto struts often comes at a staggering performance cost, instead if something is overlapping it should be possible to splash some space glue there, only visible in VAB but providing all the structural enhancement you'd need. Without a doubt I'd happily pay half of what I paid for the whole game just for an official DLC packed with loads of specialized (and actually big) parts since the hundreds of hours of fun you get out of KSP would easily be worth that much. I don't hate mods but I never mod a game unless it's a hopeless mess and I give up on the devs, simply because I want the "feeling" of accomplishing great things within the challenging frame of what the devs think is reasonable instead of cherry picking things that make the game easier. On this note I believe many truly enormous parts should cost more than a meager 1000 science points to unlock, for example the nuclear rod should have one more step for some 1500-2000 points where you get a giant upgraded core with 50 times the power for 75 times the cash. Fusion reactor would be even better, but that would need another new level for even more points and ridiculous amounts of cash, in return it had better look awesome! Oh as a final note it would be nice to be able to build a much bigger VAB and launch pad, some (actually many) of my creations poke out through the walls of the VAB...
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