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Any and all spacesuits for Kerbals in KSP were always cosmetic. As long as you had a spacesuit, you could go anywhere in the Kerbol System with no problems. The Breaking Ground DLC added a little bit more gameplay to it but little else. But what if there was more? My idea for spacesuit progression in KSP2 works like this. You start out with essentially an old, decrepit, extremely depressing space suit that doesn't really do anything other than shield your Kerbal from the vacuum of space. You have no jetpack to move around, and rather have to attach many ladders and bars so that your Kerbal can maneuver their way around the craft. Your Kerbal has a tether attached to them, so you can only go so far (it would be nice to be able to pull yourself back to the craft using the tether in case your Kerbal starts to float away). The more science and resources you get, the more base space suits and extensions you unlock. Over the course of the game, you might unlock a general space suit, a high-pressure suit for thick atmospheres, a G force suit that let's Kerbals experience higher Gs before blacking out, a high mobility suit that lets your Kerbal walk/run faster on surfaces etc. You would also unlock extensions that increase a space suit's functionality. Depending on where they're going, you could give your Kerbal headlights, a larger EVA pack that makes them more mobile in vacuum, climbing gear that lets them climb much steeper surfaces, or even robotic arms that lets them do science on the go. To stop players from create these weird frankenstein mech suits that can do anything, suits would have a maximum weight and be limited to one per Kerbal. This would force the player to make unique suits for every mission that they go on, which would aid in the realism department since that's what NASA and other irl space agencies do. What do you guys think?
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http://contrails.iit.edu/reports/7780 Report Number: AMRL TDR 63-82 Author: Seeler, Henry W. Corporate Author: Aerospace Medical Research Labs Wright-Patterson AFB Ohio Laboratory: Biomedical Laboratory Date of Publication: 1963-09 Pages: 13 Via http://www.aerospaceprojectsreview.com/blog/?p=4693
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Found a recent report on the development of the Z-2, and decided to make this thread to discuss it. Right now, they're working on a demonstration prototype they're calling the Z-2.5, which, for budgetary reasons, utilizes the existing EMU bottoms and arms. This demonstration article is supposed to fly to the ISS in 2023 for testing, and the data would be used in the final, full version of the suit. However, with Artemis wanting a Moon landing in 2024, this schedule will likely need to be accelerated. Especially because I'm fairly certain that old shuttle EMU leggings will not be up to the task of walking on the lunar surface. I seriously recommend skimming through the linked report. It's an interesting read; lots of neat technical data and engineering stuff.
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I have done a lot of EVA. Using mods I have built stations and ships in space and bases on the ground with a kerbal. Many times have I travelled from one ship to another wearing nothing but a spacesuit and a smile. There is no first person view from a spacesuit unlike ships in IVA. There is an up and down in a spacesuit but not in a ship and of course there should be no up or down. I suggest that the spacesuit be a command pod. A separate entity. Effectively make it a ship. Then when we EVA everything can look the same as it does now except hanging in place on a ladder or other graspable will probably be easier to script. We could have a spacesuit IVA where our arms and hands are visible. The IVA avatars would all wear the same kind of KSP IVA suit but their experience and role could be added so that when you looked at your crew you could see what roles they had at-a-glance. Spacesuits could be colour coded to their roles pilot - engineer- science again making their roles instantly apparent. It would open a huge door for the modding community. To be fair, even in real life the spacesuit is basically a small space ship and I'm just suggesting that it be coded as such.
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