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Showing results for tags 'spawning'.
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I have a craft gizmo'd 2.5k from the SPH. This craft is blocking SPH spawning. I also have a craft gizmo'd about 250m down the crawlerway, which spawn happily next to a vessel *on* the crawlerway. The VAB however thinks this is on the pad, now, and is blocking launch. This is all working as KSP intended, but as a degenerate who spends too much time playing too realistically I've blockaded myself from spawn, lol. I have had no issues in the past spawning multiple infrastructure into the scene near the VAB/SPH, but for some reason stationary base type objects block spawn? Or something... So my question: does anyone have more detailed info on just what is required to happen to make the VAB/SPH understand that it is in fact clear to spawn? Obviously if a craft is directly on the pad, makes sense. I have gizmo'd into other spawned vessels, which tells me it isn't checking the way I think it is. Please advise. edit: I tried going into the save file and setting those crafts to landed instead of prelaunch-- no change.
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Hello, I am woking on a "multiplayer" mod now, and I have run into the following problem: I need to spawn a craft (on the launchpad or runway, maybe in the atmosphere/orbit). I can think of 2 ways to achive this: 1. Spawn it from a .craft file (file shareing not a problem) 2. Some way to serialize a a craft with its settings and all, and transport that data, then reconstruct I know that I can load a craft with a ProtoVessel, bat can it be serialized? Also I would like to know how to do the 1. option (for later reference) Help is well received!