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Showing results for tags 'static objects'.
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context: i have an ambitious mod idea and no ksp modding skills, all i can do is print hello world i only know luau and below bare minimum of c# (the universals, like if statements) the second to last time i asked for help i was ignored...and idk any better place to ask for help i felt like making a forum for each question would be weird so i put them all in one: question 1: the mod revolves around collecting special...assets...from each planet (except kerbin, jool, and eeloo) and moon; they behave like anomalies (static, no collision) but unlike anomalies they can be collected with a special grabber and be treated as a part only one can exist at a time, so you can't collect the same asset from the same planet twice, unless it's destroyed somehow how do i create this? question 2: if stored long enough (many days, ingame time) on said grabber then the asset will be activated and an animated object will take its place the object behaves like a kerbal; having the ability to be controlled like a kerbal (but no eva suit, it can only walk or swim) but it will have a different mesh, and different animations (dw i can do modelling and stuff in blender) how do i create this?
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Patch for Kerbin City restoring - in 11th post below. (The initial wrong attempt is hidden in the spoiler)
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