Jump to content

Search the Community

Showing results for tags 'stl relativity daedalus'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 1
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 1 result

  1. Alright, from my understanding the fast you travel , the more your will get under the influense of Relativity The effects by relativity can be calculated by R = 1 / SQRT(1 - V^2 / C^2 ) Now from my understanding effect 2 merely optical effect for external observers and effect 3 only has effect on the aging of the crew and vesel. (making the crew and vessel age slower) Effect 1 is the most important one because it prevent traveling faster than speed of light as mass becomes infinite. For KSPI-E Daedaul engine I want these relaitivy effect to effect space travel with the Daedalus engine. As I see it, this can be achieved by making to overal mass of the engine higher or by adjusting the thrust and ISP of the Daedalus fusion engine. Seems to me option 2 is the easiers to achieve, as you need to only adjust THrust and Isp by Ralatively effectily making the engine slower untill it becomes close to zero. However this would only affect the engine performance and not anything else. My Qyestion is, should the increase in relativistic mass also have an effect other operations, like rotating the ship by RCS?
×
×
  • Create New...