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Found 4 results

  1. Attribution-NonCommercial-NoDerivatives 4.0 International Mk3 Shuttle Pack (aka Shuttle Lifting Body) is required to use this add-on. Shared textures are engines>CA_STME and shuttleStack>CAet Attribution-NonCommercial-NoDerivatives 4.0 International If you would like to see a mod supported by Cormorant Aeronology, write an @part patch and message me with the patch and a link to the mod so I can check it out. Like these fine people did Realism Overhaul Patch by @DrLicor (Github Link) 2.5x Scale dV Patch by Me and @TheRedTom on Github (Works with Quarter RSS by @pap1723) Real Plume Configs by @VenomousRequiem included USI-LS patch by @FellipeC included TAC-LS patch by @Spike88 on Github Cool Rockets effects by @damonvv on Github Stock Fuel Values by @PickledTripod on Github (Adjusts the ET and boosters to match Stock fuel volumes. Best used in 2x-3x systems) Persistent Rotation Upgraded by @MarkusA380 and @linuxgurugamer Atmosphere Autopilot by @Boris-Barboris Changelog This mod redistributes Firespitter Core by snjo and Roverdude - Forum Thread Module Manager by ialdabaoth and sarbian - Forum Thread Attribution-NonCommercial-NoDerivatives 4.0 International Parts derived from stock assets are free to be used in any way: CAdelta, CAstrake, CArudder, CA_Elevon1, CA_Elevon2 ----------------
  2. I have seen many stock-alike CST-100 capsules, like those by @VoidCosmos and @DylanSemrau. But there seems to be a lack of stock-alike Crew Dragon capsules. Sure there are those by @damonvv and @Nertea. I would really like capsules that fit in with the stock visual aspect.
  3. My first mod, an EM drive. No external dependencies, no-frills thingy that is more of a curiosity than a game-changer, due to 0.1kN of thrust (vs Dawn's 2.0), higher EC consumption, serious heat production, and a bit higher mass and price. But primarily, the thrust. Maybe, just maybe you could use it on Gilly to keep yourself pushed to the surface? Download here. The model is a "brass&copper" recolor of stock Ion drive, and it's available in the same research node.
  4. A recent Devnote revealed that the upcoming, ever looming 1.1 update will bring with it an overhaul to the part shaders, and will be using the Unity 5 standard shader: Given that the default parts won't have reworked textures, I decided this was an opportunity to create a set of parts tailored specifically to the new shader and render model. Of course, since they will be created for the new shader, these parts won't be available for use in-game until soon after the update is released. I figured this will provide me with a window of time to get ahead of the game, so to speak. Without further ado, here are the parts in progress so far: This project is in very early development, and as such it's very flexible to feedback as I go along. Please speak up if you have ideas, I'd love to include as much input from the community as possible! DOWNLOAD: Github An extra big thanks to @Shadowmage for the use of thier SSTU plugin for parachutes and heat shields!
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