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About me



Found 3 results

  1. Blocking radiation is something that typically done with very dense and heavy materials. So when you using a nuclear thermal rocket, while it would be safest to encapsulate the engine or even construct the engine out of dense radiation blocking materials It isn't practical as it adds a ridiculous amount of mass. The low mass option is to place a disk (or bowl) of said material between said radiation source (NTR) and the rest of your ship. This disk would cast a cone shaped shadow of safety. Img source : http://www.projectrho.com/public_html/rocket/radiation.php "From NUCLEAR SPACE PROPULSION by Holmes F. Crouch." This is not something modeled in KSP or even in most KSP mods that add NTR's, and so what, after all it wouldn't be very fun to throw a ship together with a Nerv engine only to throttle up and find you gave your kerbals suden death syndrome. However because of this cone shaped safe region It could give NTR propelled spacecraft a signature look with propellant tanks or radiators tapering off toward the engines. examples: Both images grabbed from same link as above. Left is artwork by TauCeti Deichmann shows propellant tanks a little better. Right is part of atomic rockets realistic fusion designs. http://www.projectrho.com/public_html/rocket/realdesignsfusion.php#asteroidcrewtransport <= some cool stuff here too. Interested In how I could accurately make a realistically shaped nuclear rocket myself in blender I followed the steps here : http://www.projectrho.com/public_html/rocket/advdesign.php under Radiation Backscatter. However rather than given in steps its more of a narrative of how one guy figured out how to do it so I decided to make a little tutorial. (vid is very brief like 4:30) I've come to like this more pointy look to nuclear rockets and if anyone else is interested in hard scienceifying their models this should come in handy.
  2. Situation: in space with slow rotation authority. Wanting to point to any of the navball markers (e.g. Target, Retrograde...) manually. On the navball, I only see the markers that are currently in front of me, so I have to actually turn the ship (sloow) to find out where the others are (i.e. to find out which direction I have to turn to). Is there some sort of hidden feature so that I can "look around" on the navball prior to turning? I can only think of putting parts with "Control from here" ability pointing to various directions.
  3. This is a tip for players in early carreer mode. If you don't have the mainsail engine already, but you want to use 2.5m parts do this: Use a skipper and 4 thud engines, works great for me.
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