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Beyond Jool What lies beyond the green giant? 1.4.3.1. Download on SpaceDock and GitHub! EVE* and Scatterer support! Savefile destrucion-proof!** *Not volumetric support. Yet. **Should be. Hey, it worked with me. Please back-up your save file. Since the dawn of spaceflight, kerbals knew of 5 planets and 2 dwarf planets. Moho, Eve, Kerbin, Duna, Dres, Jool, and Eeloo. The Kerman Telescope, however, has found new bodies in the Kerbol System. Beyond Jool is a planet mod I've been wanting to make since I bought the game. Last year, I finally did something with it. The "version history" is here. Quick planet descriptions. Link here. DOWNLOAD GITHUB And also CKAN! Beyond Jool is compatible with SpaceDust. (Needs SpaceDust Unbound) Minor Planets Expansion Silan Distant Object Enhancement Research Bodies Kopernicus Expansion Here's a little map of where things are as suggested by @Kimera Industries @Kimera Industries also very nicely made a grand tour path, exploring Jool-Sarkin-Plad-Elross (yes the orbits are slightly different from the map, but that because of 1.3.0 updated that) Grand Tour Path And the post. And a challenge thread! - - Plans here. To install, download Kopernicus and dependancies into the Gamedata subfolder. Then insert the following folders from the zip file into Gamedata: 001_DuckweedUtils, Beyond Jool, 000_NiakoUtils. To install Eeloo as moon of Sarkin, go into zip file, into to Extras, then drop Eeloo.cfg into the BeyondJool folder. To install Eeloo as a dwarf planet, go into zip file, into to Extras, then drop Eeloo2.cfg into the BeyondJool folder. To install Anune, go into zip file, find AnuneExpansion, then drop the AnuneExpansion file into the BeyondJool folder. KNOWN BUGS BELOW Beyond Jool-Extras are here. (not to be confused with the folder mentioned above) Images! Special thanks to @Sushut , @FTLparachute and @Lt_Duckweed for helping with the mod, @Exo's Lab, and @Kevin_kerman for hosting BJ on his GitHub and… for something more? Feedback and bug reports are greatly appreciated! Beyond Jool is currently under a MIT license.
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The KSP forum moderator's team presents the Threads of the Month March 2025 Edition I know this post should have been finished earlier in the month. However, that will not stop the April threads from being released on time! Because of many things in my private life and work, I didn't get the February thread of the month out in time. So, in this edition, I've combined the nominations from February and March into one! Instructions on using the TOTM images: If your thread has been selected as a TOTM, you can copy the image's link above, go to the area of the forum where you want to place it, and then paste the link. Press the <CONTROL> button when the image appears and right-click on your mouse. A menu will drop down and allow you to edit the picture. You can resize it - the first number can be changed as large or as small as you want. Eventually, I will add these images to the thread I've created as a repository. For those out there who like the nerdy parts of the TOTM: To continue what I started in May 2021, I have kept some forum statistics to respond to those claiming the forum was dying or interest in the Kerbal Space Program was declining. We know that the release of KSP2 was less than spectacular. The original game is now approaching fifteen years since its initial release as a Steam Greenlight game. There were 353 new forum accounts created in February (an increase of 75 or up 26.97% from January). Out of the new forum members who joined last month, 17/16 transitioned from new accounts to being active and participating in the forum. This conversion means that 4.8% of the new users who registered their accounts last month are now contributing members of our community! (This is a decrease from January; 5.75% of the new members became active and contributing members.) If you're interested in meeting the new members of our forum, click here! Now, without further delay, I present to you the threads of the month for March: Cinematic-based Fan-fiction, Mission Reports, and Kerbal Space Program-inspired Creative Works: This category features a video or other cinematic form of a Kerbal mission report using in-game video-recorded gameplay. Note: Instead of awarding this to a thread, this is a *post of the month* since most new cinematic works are posted in a single thread. We have a lot of great content creators, but because they've been posting their mission reports as videos in a single thread, most of their work goes unnoticed by the general forum audience. Hopefully, this change in the category to a Post of the Month (POTM) will highlight the great job done by these deserving content creators. Other threads containing cinematic posts will also be featured in this category. Many great content creators deserve this recognition since we knew the thread by @Halban: Post Your Cinematics Here! (Cinematic Enthusiasts) This thread serves as a repository for cinematic threads. The thread received the TOTM previously, but it was felt that it wasn't enough for those who shared your fabulous creations featuring our favorite Kerbalnauts. This month's featured cinematic is by one of our well-known artists, whom many of you often nominate. @kurgut has given us many great cinematics over the years, and the high quality of the work involved has held up well over time. This particular one is a little over a year old and is still receiving nominations for CPOTM - which is why we are featuring it this month! One thing that is always fascinating about cinematics and Kerbal Space Program/Kerbal Space Program 2 is when the community decides to recreate famous historical moments, such as this flight, in the game and share them with the community. The amount of work and dedication to reach a level of perfection to achieve the vision of historical accuracy attempted is astounding. As a historian and fellow game player, I appreciate the effort that goes into such cinematics. In this particular one, the OP describes it as: You can find the cinematic here: Sometimes, the forum can become a bit glitchy. So here's a direct YouTube link to @kurgut's cinematic: If you encounter other cinematics you feel are worthy of being recognized as this category's post of the month, please nominate them! You can use the exact instructions to nominate a post containing a video as you would use to nominate a thread. Fan-fiction, Mission Reports, and Kerbal Space Program-inspired Creative Works: This category features threads (or threads) that, while not directly related to the Kerbal Space Program, may be creative, fan fiction, or other presentations related to the game. I enjoy reading. One of my favorite genres is science fiction, and I have always enjoyed the classics—Isaac Asimov, Arthur C. Clarke, and Frank Herbert, among others. Because I still enjoy playing Kerbal Space Program and love our forum community, I am always interested in how others imagine their "Kerbi-verse." We all have unique visions of what drives our little green friends into the great beyond and the contraptions that will take them to new horizons. And some of us share those visions through fan fiction. Seeing the adventures others take them on come to life is always fascinating. In this particular fan fiction by @UnusualAttitude, we are presented with the background of the story in the OP: It's a good fan fiction story with good character development and neat-looking craft. There's also a lot of world-building, making it a neat read. I'm hoping this will be fan fiction that's still under development and not abandoned. Here's where you will find this thread: So, if you're interested in reading a mission report and seeing how others imagine their Kerbal-verse, why not visit this thread? Forum Member Created Challenges and Missions: This category contains missions and challenges created by you, the members of our gaming community. Many excellent missions and challenge threads are created that expand our fun with the game and test our skills, creativity, and sometimes, luck beyond what we get accustomed to. Let's face it: we all have our go-to design basics and our go-to vehicles we like to use. Sometimes, a good challenge can cause us to think of another way to achieve our goals. This month's challenge comes to us from @Jeb x Valentina and is unique and challenging. I'll admit it has taken me a few attempts in my stock KSP (yes, I consider the two DLCs to be "stock" )! In this challenge, you must think "outside" the usual construction methods to build your rover, ship, sub-orbital, or even orbital craft! Rovers are relatively easy, as are small boats. It took me a few tries to make a sub-orbital craft. I'm still working on an orbital craft that won't strand the stupid brave Kerbalnaut in orbit! The OP introduces this challenge as: This challenge offers a lot of flexibility - modded or unmodded, various levels of difficulty, and mission goals! So, if you are looking for something to do differently in KSP and are interested in giving this challenge a try, you can find it here: If you are looking for something new and are bored with the same old routine in your game, why not try this challenge? Please post images or cinematics - we want to see your results! Game Support/Game Mod of the Month: This category features either help with the game (stock or modded) or mods that improve the Kerbal Space Program's quality-of-life gameplay. I enjoy mods that add more places to explore for our brave Kerbonauts, and this month's featured mod does just that. In this planet pack by @Mr. Kerbin, this planet pack adds a few more planets beyond Jool's orbit. The OP of the thread even contains a challenge to get you started in exploring these new locations, which is always a bonus. The only downside to this planet pack is that it is incompatible with Outer Planets Mod (OPM). If you plan to use OPM with this mod, you'll have to either create a Module Manager patch to reset the orbits of either this or OPM so the two mods will not conflict. You can find the mod here: We want to thank our family of mod contributors who continue to develop new and exciting mods that support our KSP1 and KSP2 community! So, if you're looking for something that will cause you to take your brave Kerbalnauts to their next new adventure, give this mod a try. General community threads of the month: This category features a thread that adds to the community and doesn't fit the game support or game mod categories. We receive nominations where there's not an exact place to put them in any of the other categories of our threads of the month, but they are such neat threads, we want to share them with the rest of the community. And in this thread, a long overdue thought is shared by @Ultimate Steve - what are your most and least used parts? We all have our favorites and not-so-favorites. The thread has this introduction: What's neat about the thread is what @Ultimate Steve shares with the community— a few stock parts are not part of any craft file shared on KerbalX! No, I am not going to spoil it for you, but you can find out which ones they are by visiting the thread: Visit the thread even if you're just curious about what others have said their favorite parts are or if you want to share your favorite and least favorite parts to build your machinations of Kerbal glory or doom. General space flight and space science threads of the month: This category features a thread that adds to our forum community's STEM knowledge (science, space flight, and related fields) and doesn't fit the game support/game mod categories. This thread, started by a former forum member requesting personal account details removed from the forum by EU requirements, has threads that remain and are grouped as "Guest." Many old threads like this are floating around the forum, but none of the personally identifying information remains. So, with that in mind, when these threads are nominated, we'll still feature them, but there's no way to give proper credit where it's due. Initially, I was confused about whether I should skip this nomination I received through Discord, but the longer I thought about it, the more it seemed that it needed to be highlighted as a TOTM. In this thread, the OP begins with the following description: For those who have participated in this thread, there are numerous planned launch vehicles and surface exploration vehicles by various space agencies, from NASA, the ESA, and others that were planned, and some full-size mock-ups, prototypes, and even actual vehicles constructed, but for some reason, abandoned. If you want to take a look at the thread or are interested in taking part in the conversation, you can find it here: The Science and Spaceflight section of the forum has many topics to feed the curiosity of most of our forum members. So, if you're interested in some intellectual discussion that might chase away afternoon boredom, why not visit this portion of the forum and find something of interest? Honorable Mentions: Sometimes, choosing which threads will be selected as the Thread of the Month for our five categories is challenging. We get many good nominations monthly, but limit it to one for each type. Threads nominated but not selected as threads of the month become honorable mentions. The honorable mentions for this month are: The Icarus Program (End of Chapter 20) by @Drethon The Mean Space by @Darknote Although this month's honorable mention may not have made the Thread of the Month, if you think it might be worth another opportunity, please renominate it! Congratulations to all the winners of the Thread of the Month! We want to thank our forum members, specifically @AlamoVampire, @Kerbalsaurus, @Kevin_kerman, @Misguided Kerbal, @modus, @Mr. Kerbin, @TheKspEngineer and the moderation team members who nominated this month's contenders. Thank you so much for helping us identify noteworthy threads and bringing their awareness to our forum community. We'd appreciate your continued help in the future. Odds and ends: TO NOMINATE A THREAD FOR CONSIDERATION: If you find a thread you feel should be considered for next month's thread of the month, use the "Report a comment" feature (the three dots on the upper right corner of the comment box) to report the thread. Please put "Nomination for the thread of the month" in the text field of the report, and we will do the rest! You can always nominate more than one thread, too. IF YOU WANT TO KNOW WHAT GOES INTO THE DECISION WHEN CONSIDERING THE TOTM: Wonder no more! This helpful guide is to help you understand what we use to help determine what makes a thread an excellent thread and one that becomes a thread of the month/cinematic post of the month. It's everything you did or didn't want to know and includes helpful tips. And the last word for this month's post: I'd like to thank a few people who trust me enough to continue supporting and allowing me to contribute to the forum. I want to thank the Lead Moderator, @Vanamonde, for bringing me on as a moderator. It was a decision, and I'm sure he has had moments where he often wonders why he did it. I have no idea who else to thank since we do not currently have an active contact at Private Division or their new owners, but whoever you are, thanks anyway for letting me continue to do the threads of the month. If you missed the last edition of The Thread of the Month (January 2025), click here.
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totm mar 2025 LOST... Old concepts to project never going off paper
Guest posted a topic in Science & Spaceflight
some things go on to be famous while some things never ever took off the ground... It has come to my knowledge once I found a lot of old magazines from Air and Space and Science all the way back into the early 90s. Some of the articles where interesting and some where mind blowing. But I knew this had to be shared. So I share my remarks on the website post here... But there is still a lot of concepts, tests, and projects that where cancelled, failed, or in some cases died in explosions. So that's where I want to start Lost. Here is how to participate in Lost. 1. Nominate a project that is not well known. Simple as it is, find a project you never knew about and you think others haven't and share it with us. 2. Like other posts to upvote the concept. Easy to do, just like projects you never knew about 3. Discuss and theorize. It's fun to look at old projects and think "what would we be like now with them?" Basically do the same thing here 4. Kerbal it. If you think it would be fun to do, why don't you fly it in Kerbal Space Program? Nominations. Most popular of the month: ~None~ Popularity of nominations: 1. Soviet Mars-1987 [1980s] {nominated by @DDE} 3 upvotes 2. Project Adam [1950s concept to fly around same time] {nominated by @kerbiloid} 2 upvotes 3. early shuttle concepts [1960s-1980s] {nominated by @tater} 2 upvotes 4. Sea Dragon [1960s] {nominated by @Dirkidirk} 2 upvotes 5. HOTOL space shuttle [1970s] {nominated by @Entropian} 1 upvote 6. Magdenburger Startgerät [1930s] {nominated by @Cattette} 1 upvote 7. Orion Pulse Nuclear [1950s concept to fly around '60s or 2000s] {nominated by @magnemoe} 0 upvotes 8. Gemini side projects [generally after Genimi] {nominated by @kerbiloid} 0 upvotes 9. OTRAG [1975] {nominated by @DDE} 0 opvotes Recent cancelled projects (AKA RIP projects) September 2020: RIP to OmegA OmegA, originally started as an Orbital ATK project, then became a Northrop Grumman one, has died. The rocket's main services where going to be for National services, but since it didn't get picked back in August, it has officially died. And that's sad, I have personal connections to that one, one of my friends works in one of the facilities for it, sad that it has officially died. -
During the time the forum was dead, I watched a wonderful YouTube video about the rarest moves in Chess notation. That got me wondering what the rarest parts in KSP were, and I got the idea of making a Python script that would download every craft from KerbalX and add up all of the parts. Unfortunately, interfacing with another site and trying to not spam KerbalX scared me a little, so I scaled it back to just something that would look through craft files and tally up the stock parts. The hard parts involved figuring out which parts were stock, filtering out any craft included in the game, and the game using like 3 separate naming schemes and using underscores in some places and periods in other places. Eventually I found (hopefully) most of the bugs, and set it loose on my large collection of KSP save files spanning probably nearly 10 years of gameplay. The current implementation does not count DLC parts and it does not deal with repeats caused by copying over saves when copying over installations, so the methodology isn't perfect, but here are the results: Barring methodology errors and saves on other computers, the craft I have built in KSP total 996,968 parts, or very nearly a million! As for my most used parts: Unsurprisingly, the strut is the most common part with 73k uses, especially as many of these craft predate autostrut, and there are still some things autostrut can't do or can't do very well. The sepratron is in second with 42k uses. For an average player this seems very high, but this is likely because I do a lot of things with stock part combat. Each missile typically uses 2-8 sepratrons, each craft carries a LOT of missiles, and I built a lot of these craft, some of which got copied over through multiple installs and some of which had several revisions saved under different files. Add this on top of normal sepratron usage and sprinkle in a few meme craft with a few hundred sepratrons each, and you get a lot of them. The 2x2 structural panel occurred 20k times. This number is likely inflated by 2 atypical use cases. Firstly, it is armor for the stock combat ships. Secondly, I (used to) do a lot of mission reports involving building sets and taking screenshots of them, the 2x2 panel was a good part for that, in addition to the wing parts. Launch clamps have 19k uses. Not surprising, though also inflated by sets. Cubic octagonal struts have 17k uses. Not surprising, those things are handy. Small static solar panel 16k uses, also not surprising. Interestingly my most commonly used SRB besides the sepratron is the Thumper at 16k uses. It is a convenient form factor I guess. IDK what I expected but this tracks. The Vector engine I'm not surprised by with 15k uses, it is probably my favorite engine and I build a lot of very big ships that make use of clustered Vectors. To go along with it, the large 3.75m fuel tank has 14k uses. The fuel line is at 12k, unsurprising, especially as many of these craft predate the new fuel flow control system, and that can often be more clunky to use than the fuel lines so I still use them often. I'll stop listing every single one here, but some interesting ones: Most used aero piece: AV-R8 Winglet at almost 12k, just barely eclipsing one of the rectangular wing pieces Ion and Nuclear engine have 9k and 8k uses respectively Somehow I've used over 1000 fuel cells. Likely only for memes or as aesthetic parts, or from my experiments into ion planes back in like 1.1 or 1.2. Now for the least used parts: Four parts I've never used at all! Those are the ESA BepiColumbo probe parts and the 1x5 solar panel parts. I'm very surprised that I haven't used the probe parts as greebles at all, but I'm not surprised I never used them on a mission. And I'm very surprised I haven't used the 1x5 solar panels at all. I didn't think I'd use them often, but never once? The small fireworks launcher and one of the navigation lights have each been used once. Fireworks makes sense, if I'm gonna do them I'm gonna use the big ones. Nav light, generally when I use the lights it is so that I can see, and I gravitate overwhelmingly towards the original 2 lights in that case. The stack tri coupler I've only used 3 times. I'm very confused at this. That's a part that has been in the game since 0.7.3. It is the most classic "feels like KSP" part from that era. And I've only used it 3 times??? Granted it isn't a very convenient part to use for modern designs, as it was built for a time when you couldn't attach fuel tanks radially and long before 2.5m parts. But only 3 times???????? One of the EVA storage containers has only been used 5 times, unsurprising, I only ever use those to store tire repair kits and 90% of the time I just repair wheels with the debug menu anyway. Another new light at 9 uses, and the large fireworks at 9 uses - I haven't played around with the fireworks nearly enough. The reliant engine has only been used 13 times according to this list. This isn't that surprising as I just straight up use a swivel if I need an engine in that class. But it might be misleading as the engine did get redone in like 1.11 or something, I forget. The internal name may have changed, so this may not be counting it properly. There's other interesting stuff too, like how the Infrared Telescope has been used 19 times, but I can tell you that I've only actually used it for its intended purpose once if I remember right, the rest are because it looks cool. Or how I just don't use stack separators or n-couplers/n-stack adapters very often. Or how like somehow I've used the utterly useless avionics nose cone 79 times, more than several dozen other parts including the magnetometer. But you're welcome to go through the list and make some conclusions yourself! Just be aware that several parts have had new versions made, their internal IDs may have changed so this may not be a perfect list. I might also clean up the code and release it so you can run this on your own saves, or maybe you can send me your saves folder and I can run the analysis for you. Or maybe I'll get around to making the full version that can scrape every craft on KerbalX.
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This is the story of the Kerbals of Earth, the third planet from the star Sol. Some time in the recent geological past, an unknown disaster brought devastation and extinction on a global scale. Once a paradise of forests and oceans teeming with life, Earth is now a blasted wasteland where small communities of these tenacious little green creatures struggle for survival, striving to rise from their subterranean origins and conquer the surface of their world, and its heavens. A handful of powerful companies rule over the Kerbal communities and control access to the world's dwindling supply of resources. These companies have agreed to sponsor a small team of visionary engineers and scientists who believe that the future of their species – and an explanation as to their origins – may lie in space. Together, they found the Omelek Space Centre on a small island in the middle of the Pacific Ocean. This is the story of Camwise, a resourceful space engineer who proves to have an uncanny ability to survive and get his crew home, even when the odds are stacked against him. It is also the story of Bartdon, a truculent senior investigator trying to hold the space programme together despite facing pressure from without and treachery from within. This is the story of the Kerbals of planet Earth and their attempts to reach out into the Solar System. Reach out they will indeed, and find more than they bargained for. The Camwise Logs is also a KSP Real Solar System / Realism Overhaul play-through in career mode. Certain part mods are used, and occasionally part configuration files are adjusted, but these will always reflect plausible – if not yet feasible – near future technologies. Hyperedit is occasionally used for the purpose of setting certain scenes (or repairing bugs and glitches), but all space missions are launched and flown legitimately, under full manual control of the author (ie: no mechjeb). All vehicles perform according to the specifications described in the story. PART ONE: THE MOON VS. ME The Moon vs. Me full part here. PART TWO: THE VIEW FROM PHOBOS The View From Phobos full part here. PART THREE: LUNACY Lunacy full part here. PART FOUR: TOO BIG TO FAIL PART FIVE: L'ENFANT SAUVAGE PART ONE: THE MOON VS. ME "If we knew what it was we were doing, it would not be called research, would it?" Albert Einstein. YEAR 6 DAY 45 Now, then. My name is Camwise and I am, until the circumstances change, stuck on the Moon. Yes, Luna, the Moon, the natural satellite of planet Earth; not the Mun, or whatever they call it in that computer game played by some of the kids back home who dream about becoming astronauts. What was it called again...? Anyway, back to the problem at hand. I was sent to Luna as the engineer of the first two-kerbal crew to set up and occupy what shall be the first long-term Moon base. That is, if we manage to build the damned thing before we starve to death. Yes, as you can see if you examined the telemetry, our lander toppled. Before embarking, I had naturally expressed my concerns to the designer of the aforementioned vehicle, Karanda. She happens to be brilliant at aerodynamics, and made some invaluable contributions to the spaceplane programme, but this lander is certainly not one of her better efforts. She fails to grasp some of the fundamentals of flying where there is no air. To say it is top-heavy would be putting things mildly, but even I had not foreseen that the landing legs would impede the thrust of the radial engines that were supposed to ensure our soft touchdown at Drygalski crater. You would have thought she would have run the necessary simulations... It's not as if having engines that actually slow down a Lunar lander are mission critical, right? As it was, my pilot Catbeth had been faced with two choices: extend the gear and make a new crater on the lunar surface for the next team of engineers to drill into, or attempt to touchdown by canceling our velocity just above the surface and extending the gear at the last moment. Fortunately she had chosen the latter, but despite her best attempt at sticking the landing, the lander had tipped anyway. OK, fine. The good news is that we are still alive, and I can live with sleeping on the walls of our capsule for the foreseeable future. At least we have a ton of supplies for our long-term stay on the Lunar surface while we wait for the Island Space Port to come up with an idea for getting us off this rock, don't we? Well, not quite. The majority of the ton of supplies in question (2.4 metric tonnes actually, as well as the capsule that is our ride home, two spacious habs, a service module with large solar panels and a rover), is still circling the Moon in a low polar orbit. Some of the modules are as little as thirty kilometers above our heads. I'm pretty sure that if I go outside and squint at the sky for long enough, I will catch a glimpse of the sunlight glinting off metal as our salvation skims silently over the grey and dusty landscape at one-point-six kilometers per second. Now, of course we weren't sent here to helplessly watch our gear fly past, so let me explain. We will have a lot of work to do once the first modules touch down. But they will only touch down if the water drilling rig continues to extract H2O at the planned rate. If the electrolysis units and cryocoolers that are supposed to turn the water into liquid hydrogen and oxygen work properly. If the cryogenic fuel doesn't boil off faster than we can produce it. If the shuttle we intend to refuel and fly to pluck the modules from orbit performs to spec, just like Karanda's brilliant single stage lander was supposed to. That's a lot of “if”s, I know. But meanwhile, while the tank of this huge machine I'm operating slowly fills up with water extracted from the lunar regolith, I have nothing better to do than tell you about the series of events that brought us here.
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totm mar 2025 EVA constructed rocket.
Jeb x Valentina posted a topic in KSP1 Challenges & Mission ideas
The challenge The cranes at the VAB recently just broke, because of... a little kraken incident; so they are no longer able to stack parts on top of each other However, Bill is so stupid that he thinks that they don't need fancy cranes to assemble rockets; just some ol' krute force. Your mission: Assemble a rocket on EVA construction mode; with the parts supplied by rovers launched from the runway (Example, if you want to use an OKTO2, build a rover with an OKTO2 attatched, and then detatch it with a stack separator). Scoring: Checkpoint 1: Each 10 kg that your ship has yields 1 point; therefore; 1 ton = 100 points; because EVA construction... Is limited Checkpoint 2: What type of craft did you make? Rover: multiply points by 1.1, 1.2 if manned Ship: multiply by... ATMOSPHERIC FLIGHT: 1.4, 1.6 if manned, add 1 per minute in flight SUB-ORBITAL: 2, 3 if manned, add 1.2 per minute in flight ORBITAL: 4, 5 if manned. OTHER CELESTIAL (somehow) 8, 9 if manned, add 4 for mün and minmus; 5.5 for eve sys, 6 for duna sys, 7.9 for dres, 8 for moho, 10 for joolian sys, 15 for kerbol & eeloo, and 20 for kerbol escape, add 2 per 50 dV left GL NOTES: The one with most points wins! I made this 'cuz we have KSP2 now, and I wanted an epic KSP1 challenge You CAN bring more kerbals on EVA to help the eingeneer handle the parts, without affecting score You MUST upload a screen recording of the mission