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A question for more experienced mod-nauts. Is there a mod, or several mods, that would fit in with Roverdude's kolonization mods, expanding those to a level of self-sustaining and expanding sivilizations on the conquered planets? Preferably one that would fit "civilization" nodes in CTT.
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Hello, I created a spreadsheet to assist on defining which parts are necessary for my base, so it can sustain itself (for instance, how many drills I need?). For that I´ve added the inputs/outputs of the parts, calculate the inputs, outputs and do the balance. I took stats from the USI mods (USI-LS/UKS/etc) and Extraplanetary Launch Pads but it can be easily expanded to include other mods. https://docs.google.com/spreadsheets/d/1kpJ2wKh1rmgHtjJX3y1fCYSvOCpNF1VxqId1YlaIDTo/edit?usp=sharing Not sure if this is the proper sub-forum, but since it´s mod related, why not? Let me know if you have any suggestions.