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Showing results for tags 'vab sph'.
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Fix to the absolute rotation UI The graphic is backwards. There are two parts: The big colored rings (that local mode are in aligned relative to the part) and the graduated rings (that only show up in absolute mode) and (currently) when you move the part the big colored rings remain stationary and the graduated rings move. That's what's backwards. The graduated rings should be stationary and on the outside, and the big colored rings should be on the inside aligned with the part and move with the part. With the big colored rings stationary like that I can't even see the part I'm rotating much less which way its pointing. Edit: also the big colored rings need and "UP" or "Forward" Each part has a default up and down right? Can we add a little cone on the big colored rings pointing "Up" at one of those intersections? (I guess that's "forward" in the SPH) Edit II: now that I think about landing gear, we need two cones; up and forward.
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are there any addons for an improved craft file browser? I mean the window that pops-up in the the VAB/SPH when you click "load craft", its a bit of a pain to scroll through it to find your ships when you've got a few year old save file with a couple hundred different ships , maybe an actual file/tab system for storing many versions/marks/generations of the same craft? Maybe I should just bark at the devs to implement as this are likely not the most complex thing to implement from a coding standpoint
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Does it seem to anyone else like a perfectly functional ship you design one night simply doesn’t work the next day? This week, I’ve been trying to design a low tech Duna lander, and I’m on my fifth version of various short squat two stage things that will make LKO. (I figure that means it has more than enough aerodynamics,dV and TWR the land on Duna with parachutes, and still make orbit again). But it seems like five times now I designed something that makes orbit 3 or 4 or 5 times, and decide “yes that will do” and I’m done for the night, and then the next day the damn thing won't make orbit! Now I have no idea what I’m doing differently, I can’t imagine it’s the game, but I actually thought about writing this post last night before I decided to design version 5! And now version 5 won't make orbit! Does this happen to anyone else?