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Editing .MBM with alpha?


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Soo quick question: I have successfully converted a .MBM file to .PNG and I can use it on my models, but how can I edit underneath the transparency layer that is built into the image? Like this:

iVkZkE2m.png

Although when it is in GIMP it has the checkered transparency over it. Is there a way to "pull" the texture from underneath? Thanks :)

Also a small question on the side while I'm at it.. do any of you know if the FireSpitter FSpropellerSpinner module needs a transform parented to a mesh, or can it just be calling a mesh in the config? I'm looking to use that module for a spinning fan on a vtol engine :)

Edited by Quiznos323
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In Gimp, layers, right click, add layer mask, select Layers Alpha Channel. Right click again, select "Show Mask".

You'll need to add the transform to the model that you name in the config.

HTH :)

Worked like a charm, thanks lo-fi!

I had to do some fiddling to get the actual color map to show up, but I'll be able to work with it now :)

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I use Photoshop CS5, and the PNGs usually work pretty well. When importing a PNG that was converted from MBM, you can go to Layer->Layer Mask->From Transparency, and then you can edit it as a mask from there, or paste into it, or whatever.

Yeah I did something similar in GIMP. I was able to copy both the color layer and the specular layer to another GIMP file, edited both as I pleased, then applied the spec layer as a mask. It seems to be working fine, and looks good in game, so I think I've figured it out. I just need to figure out the animation rotation issue from my other thread, do some more cfg tweaking and balancing and then my parts should be ready to go :) Vtols are hard haha..

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