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Did this Game Died??? need help


ramazoti

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Hallo

1st thanx for amazing game.. that kidnaped me for the last 5 days after purchase, really one of the best games over there ..

2nd mostly i'm watching videos over internet tuts. guys good job i wish to keep up with you but mostly it's not working with 0.25 X64 ..

3rd i spent more than 5h putting mods for 0.90 *86 at the end game crashes after 10 min.

4th what it's working with 0.90 not working with 0.25 and the opposite, i deleted this game and re install it again more than 10 times last 5 days..

5th why KSP developer don't take the good mods over there and integrate them with the game??you can write the moder name in the lunch screen.

don't know what to do .. i would like to simulate real life NASA missions ..

is there s a torrent i can download with all working perfectly updated mods for .25 X64 or even 0.90 i checked Scott Manley's Interstellar Quest Modlist but it's not working with 0.25 64 or even 0.90..

don't know what to do..if any one can upload me set of modes perfectly working with any ver. i'll be highly appreciated ..

any advise...

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Hi ramazoti, welcome to the forums!

For a variety of reasons, mod packs don't seem to be a good fit for the KSP modding community, especially as some of them have licenses that prevent redistribution.

If you want to get mods that are 0.90-compatible, there is a good community maintained list here, or you can install CKAN (an excellent mod manager for KSP) and have it install them for you.

As to integrating mods into the stock game, that is something that happens occasionally. The problem is that not every mod is desirable for every player, so the devs pick those that they think fit their vision of the game and for which the modder is amenable. There's also the 32-bit memory limit for the Windows and Mac version of the game, so every mod made stock means fewer mods of the player's choosing.

Also, as this is a mod-related question, I'm moving this thread over to General Add-On Affairs.

Edited by Red Iron Crown
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I just want to add, be skeptical of CKAN. It's a good start but don't trust it on blind faith. Some mods change hands and the new authors don't use the same project, which leads to a disconnect in CKAN. For example, the Trajectories mod is out of date on CKAN.

Other modders go on temporary hiatus and various community members do patches to keep it working, such as Raster Prop Monitor, which does not include the community hotfix on CKAN.

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Welcome to the KSP community! :)

The 64 bits Windows versions of KSP (0.25 & 0.90) are unstable. Do not use it if you don't want to live with crashes out of nowhere for no apparent reason.

The 64 bits Linux version is stable, you can use that instead.

why KSP developer don't take the good mods over there and integrate them with the game??

They already do that. The MK2 and MK3 space plane parts were once part of a mod (Space Planes+). A lot of the contracts in the career mode came from a mod (FinePrint), in fact the whole flying planes idea once started with a mod, etc.

i would like to simulate real life NASA missions ..

Then just do it. ;)

is there s a torrent i can download with all working perfectly updated mods for .25 X64 or even 0.90

Afaik there are no mod packs (I remember one but that didn't work without errors, so it doesn't count). The main reason is that there are a lot of modders with different dev speeds and a lot of mods depend on each other. You would've to wait for ages until a mod pack update is released.

Also please check your spelling. This is an international forum with players from a lot of countries. They'll have a lot of problems understanding what you wrote.

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For example, the Trajectories mod is out of date on CKAN.

While I agree with the sentiment of not blindly trusting software to work correctly, I just want to point out that Trajectories is up to date on CKAN (and has been since 24 days ago, January 25th, the day version 1.1.3 came out). The reason for that is that it's based on the Kerbal Stuff releases, which the old dev and new dev have access to.

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While I agree with the sentiment of not blindly trusting software to work correctly, I just want to point out that Trajectories is up to date on CKAN (and has been since 24 days ago, January 25th, the day version 1.1.3 came out). The reason for that is that it's based on the Kerbal Stuff releases, which the old dev and new dev have access to.

Ah, I stand corrected then. I hadn't looked at it in about that long. It did go for a few versions being out of date though.

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As a general tip to ramazoti.

DO try the game stock (no mods) first. Even if only for a few quick launches and some basic aircraft stuff, it's good to at least get acquainted with Vanilla KSP.

And when you do decide to start introducing mods, you gotta handle it like a 1980s French character in an action movie and go in slow and with aim.

Without knowing exactly what you want and why you want it, you ended up doing the worst thing someone can do and that is to handle mods like

.

Not every mods play nice with one another.

Not every mods are lightweight and you have a limited amount of memory to work with.

Not every mods are things you will actually need.

You just got into KSP so it's understandable but you should try to limit yourself to the bare minimum that you need (not want). This is where having played KSP stock/for long enough will help you figure out what mods to get.

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Ah, I stand corrected then. I hadn't looked at it in about that long. It did go for a few versions being out of date though.

Yes, it did: iirc, it was due to the author suddenly switching to a new versioning scheme that was incompatible with the previous, something that computers are not very goot at detecting :)

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Hi ramazoti, welcome to the forums!

For a variety of reasons, mod packs don't seem to be a good fit for the KSP modding community, especially as some of them have licenses that prevent redistribution.

If you want to get mods that are 0.90-compatible, there is a good community maintained list here, or you can install CKAN (an excellent mod manager for KSP) and have it install them for you.

As to integrating mods into the stock game, that is something that happens occasionally. The problem is that not every mod is desirable for every player, so the devs pick those that they think fit their vision of the game and for which the modder is amenable. There's also the 32-bit memory limit for the Windows and Mac version of the game, so every mod made stock means fewer mods of the player's choosing.

Also, as this is a mod-related question, I'm moving this thread over to General Add-On Affairs.

thanx mate that was helpful .. thanx ..

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  • 2 months later...

Not every mods are lightweight and you have a limited amount of memory to work with.

Well, the limited memory part sure explains why my game crashes. Don't make Module Manager patch in over 4000 patches people, let alone 7365 like I did.

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Well, the limited memory part sure explains why my game crashes. Don't make Module Manager patch in over 4000 patches people, let alone 7365 like I did.

Module manager patches do not consume memory. Models do. You can patch every stock part in the game with 1000 separate patches each and it may take a while to load but it won't crash the game. On the other hand, loading a lot of new parts with new models will fill up the memory quickly.

An example of a patch is Ferram Aerospace Research. It adds new properties to the control surfaces in the game, but it doesn't add any new parts. While the plugin itself will consume some memory, this is a fraction of a single part model. So, if you install a lot of "packs" like B9, KW Rocketry, OKS/MKS, etc. Well you are going to eventually hit a barrier there.

Anyway, I thought I'd mention that, however this thread is getting a little old so the guy you are replying to may not respond (just be aware). Welcome to the forums!

Edited by Alshain
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You could simulate real life mission by installing Realism Overhaul. Then install part packs like FASA for Apollo 13/Gemini/Mercury, Skylab for Skylab, Salyut Stations & Soyuz for Salyut/Soyuz/Vosktok missions, LazTek SpaceX for some SpaceX missions and the list goes on. These are replicas of the real deals so there really isn't much room for error. These mods require lots of knowledge about these missions though and I'd not recommend these for anyone who does not have great knowledge of orbital mechanics

Edited by Shurikeeen
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