Kussris Posted June 7, 2015 Share Posted June 7, 2015 Huh, when I try it, after the first 2 or 3 parts it usually crashes, except with stock crafts, and the case as mentioned above. It's possible though the addon might be having problems parsing the craft files due to mods. I guess I'll have to try removing my mods and making something.I used only stock parts. Quote Link to comment Share on other sites More sharing options...
Sma Posted June 11, 2015 Share Posted June 11, 2015 I've managed to add some code I found online to rotate the UV's, which seems to help slightly. Looking at the UVs in the uv/image editor they are just reversed, manually selecting the UV mesh, and mirroring on X axis seems to fix it. I'm trying to figure out what needs to be done to mirror the UV on the X axis in the script/add on. So far the commands I've found online don't seem to work very well/at all lol. Quote Link to comment Share on other sites More sharing options...
Ficko Posted June 13, 2015 Share Posted June 13, 2015 http://img09.deviantart.net/568a/i/2015/155/0/e/ksp_booster_rocket_at_launch_by_michawlo-d8vy1wy.jpgThanks for the importer!!!Wow~ That's terrific~!how did you make the smoke & flares? Quote Link to comment Share on other sites More sharing options...
Sma Posted June 15, 2015 Share Posted June 15, 2015 Wow~ That's terrific~!how did you make the smoke & flares?Blender does smoke/fire, though it is a bit tricky to get a handle on. Though I'm not sure if the smoke in this case was Blender, or something else. Quote Link to comment Share on other sites More sharing options...
Ficko Posted June 27, 2015 Share Posted June 27, 2015 Hi, I've got a little problem in using this...The versions before Mar 25(Update 3-1) are working all right, but the versions after (Update 4-7) always have several problems. I guess(just guess) that 'part_dict.py' caused these issues.Here's the bug report:I selected the same .craft file , same 'kspdir.txt' to do this experiment, version 3-1 success, version 4-7 failed.and my working environment:KSP 0.9Blender 2.71Win7hope 4 repley~~ Quote Link to comment Share on other sites More sharing options...
longbyte1 Posted June 27, 2015 Share Posted June 27, 2015 UnicodeDecodeError: 'gbk' codec can't decode byte 0x85 in position 783: illegal multibyte sequencekspdir.txt is encoded as UTF-8 and not UTF-16 or GBK (Chinese), correct? Quote Link to comment Share on other sites More sharing options...
Ficko Posted June 27, 2015 Share Posted June 27, 2015 UnicodeDecodeError: 'gbk' codec can't decode byte 0x85 in position 783: illegal multibyte sequencekspdir.txt is encoded as UTF-8 and not UTF-16 or GBK (Chinese), correct?well it seems to be the Decode error, and I check my kspdir.txt several times to ensure it's encoded as utf-8. There's no strange character in both KSP & Blender's path. Unfortunately it still didn't work. Blender just feed back exactly the same bug report as before and I'm deeply confused. Quote Link to comment Share on other sites More sharing options...
longbyte1 Posted June 27, 2015 Share Posted June 27, 2015 well it seems to be the Decode error, and I check my kspdir.txt several times to ensure it's encoded as utf-8. There's no strange character in both KSP & Blender's path. Unfortunately it still didn't work. Blender just feed back exactly the same bug report as before and I'm deeply confused.Maybe it's one cfg file that the decoder is hanging up on. Add a statement on the foreach file loop to print the name of each cfg file as they come through. Quote Link to comment Share on other sites More sharing options...
longbyte1 Posted July 9, 2015 Share Posted July 9, 2015 There is a pull request on the repo to add a directory check. (Guess who it's from..) Quote Link to comment Share on other sites More sharing options...
esinohio Posted July 10, 2015 Share Posted July 10, 2015 Has anyone had any issues importing the recently added landing gear? I'm having problems with the LY-01 Fixed landing gear, I can't seem to get the part to import. No error is displayed, the part just doesn't appear. Problem on my end? Quote Link to comment Share on other sites More sharing options...
Third_OfFive Posted July 10, 2015 Share Posted July 10, 2015 Has anyone had any issues importing the recently added landing gear? I'm having problems with the LY-01 Fixed landing gear, I can't seem to get the part to import. No error is displayed, the part just doesn't appear. Problem on my end?I seem to be having issues importing anything at all. I think that the plugin might not work with the latest versions of KSP and of Blender Quote Link to comment Share on other sites More sharing options...
longbyte1 Posted July 11, 2015 Share Posted July 11, 2015 I seem to be having issues importing anything at all. I think that the plugin might not work with the latest versions of KSP and of BlenderWhat does it say? Quote Link to comment Share on other sites More sharing options...
Sma Posted July 12, 2015 Share Posted July 12, 2015 (edited) Has anyone had any issues importing the recently added landing gear? I'm having problems with the LY-01 Fixed landing gear, I can't seem to get the part to import. No error is displayed, the part just doesn't appear. Problem on my end?I don't know about landing gear, but I was doing some testing some weeks ago. As I recall, the prebuilt rockets (or maybe it was my own rockets i built) didn't have much of a problem, other than the last part wouldn't load but it had an empty(sounds like maybe the same issue you are having with the fixed landing gear, is it the last part added in your craft file?), and the 2nd to last part loaded but had no texture. It may have been related to struts some how if i remember correctly, as it seemed some struts would import and others wouldn't.Also I tried importing some things made in the SPH, and it seems as if when I tried to import something with intakes on it, only the first few parts would load, then the craft import script would crash. Using the same plane with out intakes seemed to work fine. Don't remember if I had landing gear on it or not though.Oh, also what I did, in my tests (haven't done a serious render in a while...too busy unfortunately to work on something, plus not sure if it'd work as planned anyway), with the rockets, usually as an engine was added last it wouldnt show up, so I just added a decoupler as the last part and the engine would show up. Edited July 12, 2015 by Sma Quote Link to comment Share on other sites More sharing options...
xandre shifted Posted July 20, 2015 Share Posted July 20, 2015 Definitely a must have, but I can't .craft to load. Failing custom craft, I installed stock craft from stock game 1.04 using only stock parts and still can't get a craft to load. Help pleasetried with blender 2.65, 2.69, 2.73, o 2.75a (32 and 64 bit versions) same errors. last error listedtried importing stock craft only - blender generates error:Traceback (most recent call last):File "C:\users\username\desktop\blender-2.73-windows32\2.73\scripts\addons\io_kspblender-master\_init_.py", line 59, in execute return import_craft.import_craft)self,context,**keywords)File "C:\users\username\desktop\blender-2.73-windows32\2.73\scripts\addons\io_kspblender-master\import_craft.py", line 63, in import_craft craft = import_parts(filepath,partdir,rightscale,right_locationFile "C:\users\username\desktop\blender-2.73-windows32\2.73\scripts\addons\io_kspblender-master\import_craft.py", line 107, in import_parts if os.path.isfile(partdir[part.partName][0]): #make sure the part file exists so nothing crasheskeyError: 'probeCoreOcto'location: <unknown location>:-1key error is always the command pod then crashes.any help would be appreciated, thanks - - - Updated - - -experimented. I placed the blender directory in steam apps\common\kerbal space programthen I launched KSP, created a new sandbox game, loaded Kerbal2 craft (stock craft - no mods installed, stock/base game)I verified all parts, then launched craft.With ksp in background, I opened blender then the kerbal 2 craft file (stock) - same errorio_kspblender-master - is installedio_object_mu-master - is installedkspdir.txt - c:\Games\SteamApps\common\Kerbal Space Program (correct, thats the game location)hope this helps. thanks Quote Link to comment Share on other sites More sharing options...
rudi1291 Posted July 20, 2015 Share Posted July 20, 2015 Tried to load a craft with it, after setting everything up (mu importer and game folder) i got thisPS: i´m on linux Quote Link to comment Share on other sites More sharing options...
longbyte1 Posted July 20, 2015 Share Posted July 20, 2015 Definitely a must have, but I can't .craft to load. Failing custom craft, I installed stock craft from stock game 1.04 using only stock parts and still can't get a craft to load. Help pleasetried with blender 2.65, 2.69, 2.73, o 2.75a (32 and 64 bit versions) same errors. last error listedtried importing stock craft only - blender generates error:Traceback (most recent call last):File "C:\users\username\desktop\blender-2.73-windows32\2.73\scripts\addons\io_kspblender-master\_init_.py", line 59, in execute return import_craft.import_craft)self,context,**keywords)File "C:\users\username\desktop\blender-2.73-windows32\2.73\scripts\addons\io_kspblender-master\import_craft.py", line 63, in import_craft craft = import_parts(filepath,partdir,rightscale,right_locationFile "C:\users\username\desktop\blender-2.73-windows32\2.73\scripts\addons\io_kspblender-master\import_craft.py", line 107, in import_parts if os.path.isfile(partdir[part.partName][0]): #make sure the part file exists so nothing crasheskeyError: 'probeCoreOcto'location: <unknown location>:-1key error is always the command pod then crashes.any help would be appreciated, thanks - - - Updated - - -experimented. I placed the blender directory in steam apps\common\kerbal space programthen I launched KSP, created a new sandbox game, loaded Kerbal2 craft (stock craft - no mods installed, stock/base game)I verified all parts, then launched craft.With ksp in background, I opened blender then the kerbal 2 craft file (stock) - same errorio_kspblender-master - is installedio_object_mu-master - is installedkspdir.txt - c:\Games\SteamApps\common\Kerbal Space Program (correct, thats the game location)hope this helps. thanksTry adding an extra '\' to the kspdir.txt file. Quote Link to comment Share on other sites More sharing options...
xandre shifted Posted July 21, 2015 Share Posted July 21, 2015 (edited) oh this is embarrassing. I went to check kspdir.txt and everything is in place... but... completely wrong path.I changed the path to where ksp is actually located on my system, tried again and everything works beautifully!Thank you.Now, I need to get my eyes checked, lol Edited July 21, 2015 by xandre shifted Quote Link to comment Share on other sites More sharing options...
Ulico Posted July 24, 2015 Share Posted July 24, 2015 When I first tried to install this addon, I failed. It took me a long time to finally figure it out. If anyone is out there like me, I made a tutorial on this addon's installation. I hope you like it! Quote Link to comment Share on other sites More sharing options...
TrainEngie Posted July 27, 2015 Share Posted July 27, 2015 Trying to import Aeries 3A Stock craft. This happens. What's wrong? Quote Link to comment Share on other sites More sharing options...
longbyte1 Posted July 28, 2015 Share Posted July 28, 2015 http://i.imgur.com/E2jsbkS.pngTrying to import Aeries 3A Stock craft. This happens. What's wrong?You're sure that your craft name is Latin chars/ASCII only right? Quote Link to comment Share on other sites More sharing options...
TrainEngie Posted July 29, 2015 Share Posted July 29, 2015 You're sure that your craft name is Latin chars/ASCII only right?It's the Aeries 3A stock craft. I'm pretty sure there are latin characters in there, no russian characters! Quote Link to comment Share on other sites More sharing options...
Cptman Posted July 30, 2015 Share Posted July 30, 2015 (edited) TrainEngie could you try the following step and tell me if that works ?1- Try to import again the Aeris 3A just to confirm that the problem is still there2-If so try replacing f=open(os.path.join(path,cfg)) by f=open(os.path.join(path,cfg),encoding='utf-8') at line 86 in part_dic.py in the addon folder If you want I can send you the modified file.3-Retry Importing the Aeris 3A.I don't know if it will work at all, but it's worth trying. Edited July 30, 2015 by Cptman Typo Quote Link to comment Share on other sites More sharing options...
amankd Posted July 30, 2015 Share Posted July 30, 2015 can anyone direct me as to how to export using bleder, some of my models are having texture issues in unity ansd i want to bypass unity, is ther any way to make collision meshes in blender? Quote Link to comment Share on other sites More sharing options...
Kenobi McCormick Posted July 31, 2015 Share Posted July 31, 2015 Can I use this to get Shapeways to print me a 1/35th scale model of my rovers and such? 'Tis pretty much the only thing I'd use it for, and I run far too many mods for the service Squad set up where you just send dosh and .craft and get a painted 3d model(AFAIK that's stock only). Quote Link to comment Share on other sites More sharing options...
pellinor Posted August 9, 2015 Share Posted August 9, 2015 (edited) Can anyone direct me to the in-game mesh of the Kerbal EVA suit? Ideally I'd be looking for one in the 'falling' pose (arms stretched out) and one on a ladder.Not sure if I'm right here, is there a better place to ask?EDIT: solved! Edited August 19, 2015 by pellinor Quote Link to comment Share on other sites More sharing options...
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