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Science tech tree expansion by time or by achievemnts of the space program


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Hi guys.

I did a research on the "already suggested post" and didn't find this idea there. So lets create it :D

As you can see in your ingame callendar there is a date indicator of how old your space program is.

That makes me thinking a bit.

I do really like this concept of using 1960's technology mostly.

But what if NASA still launching 60's rockets only in 2015?

So why not make our belowed tech tree a twist of adding time related additions to it?

I mean if you looking "old" scifies most of their ideas soon be real things.

Like Ion drives, holographic screens, and so much more. (the Maglev train was a scifi too now it is reality)

So if you managed to make your carrier streching trough decades you should research more "futuristic" things.

In this way a deflector (engine / (heat)shield) can be incorporated in the core game as well as offworld mining and building and factoring equipments.

Is this can be make available to us players inside KSP ? Mods do adds new categories to the techtree. So it must be managed somehow to make scifi time relatedly available.

I don't mind a 10000 science worth techtree-node when I just get bored out of my 50 year old space programs possibilities. So there should be again a challenge.

It would add a plus layer of the game experience: "How to step out of the 60's? after 50 year of R&D" :D

Another requirements should be not time related but achivements related tech tree unlocking. I mean if you landed on a cellestial body, made it a super high detailed map, depleted all the soil analysis/temperature, mistery goo experiments and got all the science it can offer made a perfect satelite coverage even crashed some bases with extensive and self sustainable life support, etc,etc. And if it has something usefull maybe a place from launch rockets or build a factory or a mining operation base. Why not research something how to use these features?

Also improved/"newly available" contracts should be created for them.

Just thinking again on the fly :D

OffKerbin resources which was unknown before all these science analisys should add us a possibility to utilize them.

Maybe for upgrades materials on already used parts, maybe for conversion of more versatile fuels, even for new brand of engines.

Maybe just like reallife diamonds... they should worth a whole lot of a fortune money if hauled back to kerbin.

Don't forget the contracts possibilities...

Diversification, abundancy/raerity should make planets/asteroids much more use and distinction.

Just think about it please.

I am aware of some of the suggested features in this post is inside the "DO NOT SUGGEST" it thread, but still I think these features should be in the CORE/STOCK game. I can't think of another way around. Nasa would mine and utilize new materials if found on another planet, even create offworld launch bases as well as orbital stations for factoring and launching vehicles if they can, and do have the technology for it. And they willing/comitted to do the R&D necessary already. Why shouldn't Kerbals?

And with a content/or at least elapsed-time aware tech tree possibilities this would blend seamlesly into the stock feel of the game.

Anyway keep up the great work. It is a very neat game already.

chears

Edited by Ricardo79
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