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I want to change the z axis of the falling animation, any help?


glen.mack

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Basically I want Kerbals in freefall to look more like they are skydiving. I am pretty sure the current fall animation needs to be rotated, as I don't think it would affect the transition, and even if it did, I could live with that. Any ideas on where I need to start?

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Thanks, thats good to know. I didn't realise Kerbals are treated as a singe object it seems, because their limbs are apparently unaffected by wind resistance in the current aero version. They flop downwards even when falling at high speed. Back to the drawing board.

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From what I know:

- Kerbals are one part vessels.

- Limbs/head have no physics unless you walk in EVA, then the head is rigid.

- a Kerbal who falls, is in so called RagDoll Mode - although still a vessel object, in that mode, the kerbal just falls and tumbles with no animation at all..

- kerbals drop in that mode everytime an external force is applied to them.

- for what you want, you would need to rotate the "Vessel-Tranform" of the Kerbal

- kerbalVesselObject.transform.rotation.LookAt(yourVector); or something in that manner should do the trick.

hth

Edited by philotical
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Actually, ragdoll and freefall are two different modes. Kerbals are still rigid when in freefall, unless they're hit with something and ragdoll, then they will go limp and stuff will move. If a Kerbal is in rigid freefall mode, and hits the ground, he will ragdoll. If he's ragdolled and hits the ground, he stays ragdolly.

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