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What the heck is this?


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Last night, I was building an SSTO. I was ready to fly for the first time, so I click the launch button, but nothing happened. I tryed to exit, same thing. Tried to load another craft, no luck here. Every button in the upper right hand menu of the SPH wasn't working. I opened the Debug window and BOOM Null refernce exceptions for evey time I clicked those buttons.

Here's the output log

And the (suspected) offending exceptions

Screenshot of my GameData folder

UWhcMWs.png?1

I would have put this in the support thread, but i'm not sure if it's a stock bug or something mod related.

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There is a null reference exception in your output being caused by planetshine.

Also Active texture management was having problems loading MkIV parts.

NullReferenceException: Object reference not set to an instance of an object at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1)

You did find the problem though.

However as I am kind of a newb to this aspect of the game I have no idea what to do after I find a problem.

Also this is most likely a problem due to mods not a bug.

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Looks like you are getting a lot of NullRefs from various places. Dropping this into Modded Support, where you might get some better attention. You might also want to have a look at the sticky and see if there is other relevant info to include.

Good luck,

~Claw

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This happens to me from time to time too. The last time it happened was after I tried to open a craft with missing parts and then edited and launched a different craft. Unfortunately, I don't have the logs as it happened a couple of weeks ago :(. ALT-F4ing then starting the game is the only fix I can think of.

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Indeed, clear reproduction steps will be needed to provide much help here. Start with this: does this happen with every craft, or only with certain crafts? If only certain crafts, what parts or features do they share?

Can you reproduce it with a minimal set of mods?

The exceptions seem to start in the pre-flight checks for part count, mass, and size, but there's not enough information here to explain why.

NullReferenceException

at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0

at AnchoredDialog.Terminate () [0x00000] in <filename unknown>:0

at KSCVesselMarkers.ClearVesselMarkers () [0x00000] in <filename unknown>:0

at KSCVesselMarkers.onSceneLoadRequested (GameScenes scn) [0x00000] in <filename unknown>:0

at EventData`1[GameScenes].Fire (GameScenes data) [0x00000] in <filename unknown>:0

at HighLogic.LoadScene (GameScenes scene) [0x00000] in <filename unknown>:0

at FlightDriver.StartWithNewLaunch (System.String fullFilePath, System.String missionFlagURL, System.String launchSiteName, .VesselCrewManifest manifest) [0x00000] in <filename unknown>:0

at EditorLogic.goForLaunch () [0x00000] in <filename unknown>:0

at EditorLogic.proceedWithVesselLaunch () [0x00000] in <filename unknown>:0

at PreFlightCheck.Complete () [0x00000] in <filename unknown>:0

at PreFlightCheck.runNextTest () [0x00000] in <filename unknown>:0

at PreFlightCheck.runNextTest () [0x00000] in <filename unknown>:0

at PreFlightCheck.runNextTest () [0x00000] in <filename unknown>:0

at PreFlightCheck.runNextTest () [0x00000] in <filename unknown>:0

at PreFlightCheck.runNextTest () [0x00000] in <filename unknown>:0

at PreFlightCheck.runNextTest () [0x00000] in <filename unknown>:0

at PreFlightCheck.runNextTest () [0x00000] in <filename unknown>:0

at PreFlightCheck.runNextTest () [0x00000] in <filename unknown>:0

at PreFlightCheck.runNextTest () [0x00000] in <filename unknown>:0

at PreFlightCheck.runNextTest () [0x00000] in <filename unknown>:0

at PreFlightCheck.RunTests () [0x00000] in <filename unknown>:0

at EditorLogic.launchVessel () [0x00000] in <filename unknown>:0

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