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3 Laws For KSP Community


Isaac_Newton

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Let us begin our explanation of how Newton changed our understanding of the Universe by enumerating his Three Laws of Motion.

[h=3]Newton's First Law of Motion:[/h][TABLE=width: 450]

[TR]

[TD]I. Every object in a state of uniform motion tends to remain in that state of motion unless an external force is applied to it.[/TD]

[/TR]

[/TABLE]

This we recognize as essentially Galileo's concept of inertia, and this is often termed simply the "Law of Inertia".

[h=3]Newton's Second Law of Motion:[/h][TABLE=width: 450]

[TR]

[TD]II. The relationship between an object's mass m, its acceleration a, and the applied force F is F = ma. Acceleration and force are vectors (as indicated by their symbols being displayed in slant bold font); in this law the direction of the force vector is the same as the direction of the acceleration vector.[/TD]

[/TR]

[/TABLE]

This is the most powerful of Newton's three Laws, because it allows quantitative calculations of dynamics: how do velocities change when forces are applied. Notice the fundamental difference between Newton's 2nd Law and the dynamics of Aristotle: according to Newton, a force causes only a change in velocity (an acceleration); it does not maintain the velocity as Aristotle held.

This is sometimes summarized by saying that under Newton, F = ma, but under Aristotle F = mv, where v is the velocity. Thus, according to Aristotle there is only a velocity if there is a force, but according to Newton an object with a certain velocity maintains that velocity unless a force acts on it to cause an acceleration (that is, a change in the velocity). As we have noted earlier in conjunction with the discussion of Galileo, Aristotle's view seems to be more in accord with common sense, but that is because of a failure to appreciate the role played by frictional forces. Once account is taken of all forces acting in a given situation it is the dynamics of Galileo and Newton, not of Aristotle, that are found to be in accord with the observations.

[h=3]Newton's Third Law of Motion:[/h][TABLE=width: 450]

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[TD]III. For every action there is an equal and opposite reaction.[/TD]

[/TR]

[/TABLE]

This law is exemplified by what happens if we step off a boat onto the bank of a lake: as we move in the direction of the shore, the boat tends to move in the opposite direction (leaving us facedown in the water, if we aren't careful!).

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Mentlegen.jpg?1295037934

MENTLEGEN! Welcome to Kerbal Space Program.

The first law for KSP community is... you do not talk about KSP community.

Second law for KSP community is... YOU DO NOT. TALK. ABOUT. KSP COMMUNITY.

Third law for KSP community... someone yells BOOM, something falls back, something comes out, the launch is over.

Edited by Flixxbeatz
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http://s3.amazonaws.com/kym-assets/entries/icons/original/000/004/829/Mentlegen.jpg?1295037934

MENTLEGEN! Welcome to Kerbal Space Program.

The first law for KSP community is... you do not talk about KSP community.

Second law for KSP community is... YOU DO NOT. TALK. ABOUT. KSP COMMUNITY.

Third law for KSP community... someone yells BOOM, something falls back, something comes out, the launch is over.

You're my HERO!!!!

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http://s3.amazonaws.com/kym-assets/entries/icons/original/000/004/829/Mentlegen.jpg?1295037934

MENTLEGEN! Welcome to Kerbal Space Program.

The first law for KSP community is... you do not talk about KSP community.

Second law for KSP community is... YOU DO NOT. TALK. ABOUT. KSP COMMUNITY.

Third law for KSP community... someone yells BOOM, something falls back, something comes out, the launch is over.

the second actual lol from this forum in 5 minutes.

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Lets see if I understand this....

[h=3]Newton's First Law of Motion:[/h][TABLE=width: 450]

[TR]

[TD]I. Every object in a state of uniform motion tends to remain in that state of motion unless an external force is applied to it.[/TD]

[/TR]

[/TABLE]

Rule one, threads should stay on topic (as long as no ones derailing them)

[h=3]Newton's Second Law of Motion:[/h][TABLE=width: 450]

[TR]

[TD]II. The relationship between an object's mass m, its acceleration a, and the applied force F is F = ma. Acceleration and force are vectors (as indicated by their symbols being displayed in slant bold font); in this law the direction of the force vector is the same as the direction of the acceleration vector.[/TD]

[/TR]

[/TABLE]

Rule two, the longer a thread the more it should stay on topic.

[h=3]Newton's Third Law of Motion:[/h][TABLE=width: 450]

[TR]

[TD]III. For every action there is an equal and opposite reaction.[/TD]

[/TR]

[/TABLE]

Rule three, if a threads goes off-topic it'll be pushed back on-topic by an outside force (moderators)

Yeah that sounds right :)

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[h=3]Newton's Third Law of Motion:[/h][TABLE=width: 450]

[TR]

[TD]III. For every action there is an equal and opposite reaction.[/TD]

[/TR]

[/TABLE]

This law is exemplified by what happens if we step off a boat onto the bank of a lake: as we move in the direction of the shore, the boat tends to move in the opposite direction (leaving us facedown in the water, if we aren't careful!).

Tell that to the Kraken Drive :cool:

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I thought we were talking about a different set of laws...

  1. A Kerbal may not crash their rocket or, through inaction, allow a rocket to come to harm.
  2. A Kerbal must obey orders given it by players except where such orders would conflict with the First Law.
  3. A Kerbal must protect its own existence as long as such protection does not conflict with the First or Second Law.

I don't think my Kerbals have been following these laws.

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I thought we were talking about a different set of laws...

  1. A Kerbal may not crash their rocket or, through inaction, allow a rocket to come to harm.
  2. A Kerbal must obey orders given it by players except where such orders would conflict with the First Law.
  3. A Kerbal must protect its own existence as long as such protection does not conflict with the First or Second Law.

I don't think my Kerbals have been following these laws.

Well, they've been following #2. They've been following it a bit too much.

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