RealDarko Posted May 3, 2012 Share Posted May 3, 2012 Ok, my rockets can get into orbit, but now, how can I deploy a sattelite? If I go up there and put my stage out, and the satellite, they will be spinning together, I will like to put the satelitle only, but how can I do it? Link to comment Share on other sites More sharing options...
UmbralRaptor Posted May 3, 2012 Share Posted May 3, 2012 Decouplers?Granted, this can be a bit harder with stock parts. Link to comment Share on other sites More sharing options...
ping111 Posted May 3, 2012 Share Posted May 3, 2012 I think what he\'s saying is that when he decouples, the decoupler comes along. Now, this is an easy fix.You need another decoupler on top of the current one. In the staging menu, put the bottom decoupler in a stage below the top one. Now, when you decouple, you\'ll first disconnect from the rocket, and then the other decoupler will fall away. Link to comment Share on other sites More sharing options...
RealDarko Posted May 3, 2012 Author Share Posted May 3, 2012 I will explain a bit more my problem. I buil a rocket.- propulsion stage that put me in orbit- decoupler- satelite- decoupler- small propulsion part and command pod so I can go back.So I reach orbit, prop stage out, that stage will be forever on that orbit, the same one of the satellite, and I want that used stageto go back to Kerbal so it doesnt stay orbiting at the same height of the satellite. Is possible? Link to comment Share on other sites More sharing options...
togfox Posted May 3, 2012 Share Posted May 3, 2012 You need to change your craft design so that your lifter stage falls back to Kerbin and crashes. You do this by jettisoning your lifter stage BEFORE you circularise for orbit. This means you need to use your return craft for the final circularisation burn. You can then deploy your satellite, do a retro-burn on your return craft and then the only thing left in orbit is your satellite.Take your current design and reduce the fuel load until your lifter stage runs out of fuel just before the top of the orbit (the AP marker on the map). This means you\'ll have to jettison the lifter and it will fall back to Kerbin. Link to comment Share on other sites More sharing options...
Temstar Posted May 6, 2012 Share Posted May 6, 2012 To release satellite to orbit without creating any space debris you need to build a space tug. The tug will have to 'pull' the satellite into orbit. Any use of 'pusher' configuration rocket stages behind the satellite for final circularisation burn will result in spent rockets staying in orbit with the satellite once released.All stock parts, here\'s my space tug with a 'space station' mockup still attached.The space station is stage 4, the stage 5 decoupler will separate the station from the tug (it\'s lower on the stage list even though it\'s physically ahead of stage 4). After staging stage 5, stage 6 (the thruster section of the tug) becomes stage 5 and stage 4 becomes blank as the space station is released. The tug itself still have plenty of fuel and RCS fuel left. Once docking comes in I\'ll be able to use that tug for another payload transfer job + deorbit burn at the end. Link to comment Share on other sites More sharing options...
Zephram Kerman Posted May 7, 2012 Share Posted May 7, 2012 To release satellite to orbit without creating any space debris you need to build a space tug. The tug will have to 'pull' the satellite into orbit. Any use of 'pusher' configuration rocket stages behind the satellite for final circularisation burn will result in spent rockets staying in orbit with the satellite once released.An elegant solution. Nice! Link to comment Share on other sites More sharing options...
Alchemist Posted May 7, 2012 Share Posted May 7, 2012 Or just use RCS for puller stage. Link to comment Share on other sites More sharing options...
Kreuzung Posted May 8, 2012 Share Posted May 8, 2012 I have my MechJeb on the ascent stage, after I deployed the satellite I land my pod without autopilot and then retro-burn the ascent stage with autopilot. However, sometimes it does not work. Link to comment Share on other sites More sharing options...
Tobu91 Posted May 8, 2012 Share Posted May 8, 2012 Why is space debris a problem?yes im a noob Link to comment Share on other sites More sharing options...
Kreuzung Posted May 8, 2012 Share Posted May 8, 2012 It can cause tracking station lag on old systems or for people who never clean their fan (no joke, that really solved almost all lag problems for me).Some experts also managed to get so much debris that they crash into it on launch or Mun return... Link to comment Share on other sites More sharing options...
Temstar Posted May 8, 2012 Share Posted May 8, 2012 I wonder if Kessler syndrome (http://en.wikipedia.org/wiki/Kessler_Syndrome) can happen in KSP. We\'ve all seen rockets break up during flight into individual pieces. So it seems possible that a collision in space will create a debris field filling LKO with dangerous objects.Of course unlike real life we could always wipe that save and start a fresh one, or even better restore a save from before the collision. But still, leaving all that space junk up there make the LKO look mighty ugly. Link to comment Share on other sites More sharing options...
Kreuzung Posted May 8, 2012 Share Posted May 8, 2012 Well, there is that shared-world program called Kessler, I wonder if we could make a server with no rules besides Pad/NaN filter and someone with a lot of mods takes \'care\' of that (he just doesn\'t delete any vessels) and then we have it... Link to comment Share on other sites More sharing options...
Axel Posted May 8, 2012 Share Posted May 8, 2012 Kessler would probably work. However to be honest, a rocket is small in comparison to the volume of the orbit.Getting into a collision is rather unlikely, if we don\'t intentionally spam the hell out of the 'server' Link to comment Share on other sites More sharing options...
Kreuzung Posted May 8, 2012 Share Posted May 8, 2012 Kessler sends your added vessels to a server when ending the game and gets the ones you don\'t have from the server at game start. Link to comment Share on other sites More sharing options...
Axel Posted May 8, 2012 Share Posted May 8, 2012 Yeah I read up on it. Sounds interesting. Link to comment Share on other sites More sharing options...
Ydoow Posted May 8, 2012 Share Posted May 8, 2012 Kessler syndrome won\'t occur unless the two colliding satellites are within 2km of the active space flight.Anything outside of 2km from your active vessel is on \'rails\' which are just paths they follow and ignore all physics (collisions).Once they\'re within 2km, though, physics resumes and collisions are possible.So yes, very unlikely.I believe Harv will be expanding the 2km radius to 5km in the next update or two though. Link to comment Share on other sites More sharing options...
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