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How can I put a satellite in orbit?


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Ok, my rockets can get into orbit, but now, how can I deploy a sattelite? If I go up there and put my stage out, and the satellite, they will be spinning together, I will like to put the satelitle only, but how can I do it?

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I think what he\'s saying is that when he decouples, the decoupler comes along. Now, this is an easy fix.

You need another decoupler on top of the current one. In the staging menu, put the bottom decoupler in a stage below the top one. Now, when you decouple, you\'ll first disconnect from the rocket, and then the other decoupler will fall away.

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I will explain a bit more my problem. I buil a rocket.

- propulsion stage that put me in orbit

- decoupler

- satelite

- decoupler

- small propulsion part and command pod so I can go back.

So I reach orbit, prop stage out, that stage will be forever on that orbit, the same one of the satellite, and I want that used stageto go back to Kerbal so it doesnt stay orbiting at the same height of the satellite. Is possible?

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You need to change your craft design so that your lifter stage falls back to Kerbin and crashes. You do this by jettisoning your lifter stage BEFORE you circularise for orbit. This means you need to use your return craft for the final circularisation burn. You can then deploy your satellite, do a retro-burn on your return craft and then the only thing left in orbit is your satellite.

Take your current design and reduce the fuel load until your lifter stage runs out of fuel just before the top of the orbit (the AP marker on the map). This means you\'ll have to jettison the lifter and it will fall back to Kerbin.

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To release satellite to orbit without creating any space debris you need to build a space tug. The tug will have to 'pull' the satellite into orbit. Any use of 'pusher' configuration rocket stages behind the satellite for final circularisation burn will result in spent rockets staying in orbit with the satellite once released.

All stock parts, here\'s my space tug with a 'space station' mockup still attached.

dm45td.jpg

The space station is stage 4, the stage 5 decoupler will separate the station from the tug (it\'s lower on the stage list even though it\'s physically ahead of stage 4).

anbz3q.jpg

After staging stage 5, stage 6 (the thruster section of the tug) becomes stage 5 and stage 4 becomes blank as the space station is released. The tug itself still have plenty of fuel and RCS fuel left. Once docking comes in I\'ll be able to use that tug for another payload transfer job + deorbit burn at the end.

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To release satellite to orbit without creating any space debris you need to build a space tug. The tug will have to 'pull' the satellite into orbit. Any use of 'pusher' configuration rocket stages behind the satellite for final circularisation burn will result in spent rockets staying in orbit with the satellite once released.

An elegant solution. Nice!

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I have my MechJeb on the ascent stage, after I deployed the satellite I land my pod without autopilot and then retro-burn the ascent stage with autopilot. However, sometimes it does not work.

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It can cause tracking station lag on old systems or for people who never clean their fan (no joke, that really solved almost all lag problems for me).

Some experts also managed to get so much debris that they crash into it on launch or Mun return...

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I wonder if Kessler syndrome (http://en.wikipedia.org/wiki/Kessler_Syndrome) can happen in KSP. We\'ve all seen rockets break up during flight into individual pieces. So it seems possible that a collision in space will create a debris field filling LKO with dangerous objects.

Of course unlike real life we could always wipe that save and start a fresh one, or even better restore a save from before the collision. But still, leaving all that space junk up there make the LKO look mighty ugly.

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Well, there is that shared-world program called Kessler, I wonder if we could make a server with no rules besides Pad/NaN filter and someone with a lot of mods takes \'care\' of that (he just doesn\'t delete any vessels) and then we have it...

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Kessler would probably work. However to be honest, a rocket is small in comparison to the volume of the orbit.

Getting into a collision is rather unlikely, if we don\'t intentionally spam the hell out of the 'server'

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Kessler syndrome won\'t occur unless the two colliding satellites are within 2km of the active space flight.

Anything outside of 2km from your active vessel is on \'rails\' which are just paths they follow and ignore all physics (collisions).

Once they\'re within 2km, though, physics resumes and collisions are possible.

So yes, very unlikely.

I believe Harv will be expanding the 2km radius to 5km in the next update or two though.

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