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[0.90][WIP][KopernicusTech] Kerbol Plus-v.1.5.5-Revamped textures and bugfixing


amarius1

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Stay tuned people! Big update coming this or next week that will add revamped textures to all the bodies added like the ones at the top of the page, more interesting clone asteroids around Sarvin, with a custom color palette as well as 4 new dwarf planets and 3 new Dev bodies that were never added by the devs who shared screenshots of them in action 2 years ago. One of the Dev bodies is the Magic Boulder! Also, the next update also includes standalone Kopernicus without any Kittopia. All the textures are done and all the new bodies are done except the Magic Boulder and Sarvin's rings

, since my partner KillAshley polishes the Rings to make them work in pure Kopernicus.

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  • 2 weeks later...

So I spend a significant amount of time looking for a Silisko-complete GP2 mod, find nothing, and then I find one that has promised an update some time in the next week or two. Perfect.

When are you expecting to have oblate Potatus working?

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Well, the oblate potatus will be released in the update along with other things. Too many to include a list... Also potatus will have a working cryovolcanism, that however doesn't affect ships. Stay tuned and check this page regularly because expect the update to come tomorrow! Me and my collaborator have almost everything done, except some textures that I sent him today and he still has to merge them with the new 1. 0 atmospheric configs. Here's a change log for next update:

Remade all textures and changed art style.

Potatus, along with a new owersome texture is oblate, tidily locked to Sarvin, the gas giant, and has a cryovolcanism with animated blue particles.

Fonso now has huge mountains (and new texture) that poke trough it's thin atmosphere.

Daphy now has huge cracks (new texture obviously) and a more rocky appearance, despite it's fluffy past.

Shayle now has updated texture with huge craters.

Duna now has a new moon called Vix, wich has it's North Pole stripped by impacts in Duna's past.

Eve now has a ne moon, called Faz, that was originally an unimplemented Nova Silisko moon.

HarvesteR, also an unimplemented Nova Silisko asteroid, shared Kerbin's Orbit in it's L4 point,

Added 4 new dwarf planets, Ganag, Venim, Kerbals and (forgot name).

Added some clone asteroids with different colors around Sarvin and Jool.

(possibly) comet with working particle trail.

Remade Sarvin's rings.

Remade Keelon, created after Nova Silisko's gas planet 3 plan that it is in fact, a huge unforgivable rocky planet.

Added 4 new moons to Keelon, from wich one has rings.

Added biome maps for all the bodies.

Changed from Kopernicus Tech to pure Kopernicus, and thus...

... Fixed many bugs.

Surface on the planets is now more interesting and all textures seem 3d.

Content packs to reduce memory usage. For example, if you only want Sarvi, the gas giant two, you can install it alone, or you can choose to install the dwarf planets, or both.

Good day to everyone and stay hyped for another one or two days. Me and KillAshley have been working like crazy for the new update since one month now and it shapes up nicely! I am excited for this update too!

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Tomorrow, or possibly the next day? YEÅ , the line over the S indicating infinite recurring letters. I will be following this thread closely!

Good! Now I was chatting along with my collaborator to get some things tweaked and to decide whether or not we include a comet. The update after this one will include full scale science reports on all bodies along with many career tweaks as well as other mod integrations or even stock resources. We may need to talk with rover dude for those resources trough...

The pack will also add Keelon, the ultimate planet, the hardest place to land, the home of large sand dunes, extreme gravity and atmospheric pressure. To even enter it's atmosphere you will nead to stack heat Shields. In 5 months I expect a volcanic moon to be released, with lava pools and everything, after Kopernicus receives the next update. Stay close, you may be the first one to download it....

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  • 6 months later...

I've got an interesting request for the mod maker, is there any chance you could get together with another mod maker and make urs compatible with kerbalgalaxy 2? It would be a very minor fix I think. Only problem is this mod in kerbalgalaxy 2 puts all the add on planets in the middle of the galaxy and not around kerbol. , I'm going to ask the same on outer planets mod because this would be awesome if we could do this.

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