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multi-subobject material


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No way I can use this search engine... typed in multi sub object. And it gave me only release threads of mods...

Anyway I'd like to ask a serious question as I stuck.

Working in 3ds Max. I created a solarsail and I like to use 2 material on one model.

Usualy I go with multi-subobject material after unwrapping it correctly the renders working out to be nice.

AS soon as I load it into unity the materialID 2 seems to lost it's UVW maps. (which maps were correctly setup in max)

What should I do? separate one model into pieces? and use that way two simple material? Or other workarounds?

If the answer is the first one do I have to cap each the models?

This model is basicly an (open) umrella shaped 2m long 1m with base and a 26m wide solarpanel around it's base

I try to make a inline useable solarsail.

matid 1 is currently the wide part and it is mapped planar and scaled 4 times up to a full 1024x1024 picture of a solarpanel.

matid 2 is the base part and reusing my old packed style texture (basicly that is just a cylinder with 24 sides and endcaps). so there is no way I can combine these two textures in it's current form because of the tileablility of the solarpanel's texture.

Any IDEA how this should be done right?

This doesn't using animations yet. Just a static mesh with a collider.

Thank you in advance. Any kind of help appreciated.

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Your only option there is to split it into separate meshes, I'm afraid. Which actually shouldnt be the end of the world, just a little different from how you're trying to work, I guess.

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Your only option there is to split it into separate meshes, I'm afraid. Which actually shouldnt be the end of the world, just a little different from how you're trying to work, I guess.

So that is allowed ingame then.

Thank you.

For later possible animations it will be easier too.

Thank you again.

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