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SimCity in KSP (Colonization)


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I just thought of a way to add colonization in ksp, Add a module that contains five small inflatable habitats that each hold four kerbals, Basically you land this module on a planet, Then you get out a engineer kerbal and right click on the module and click "Enter Editor" and you get put into a zoomed out 3rd person view of the area where you get to place down the habitats in a simcity style method, Along with the habitats you get a small solar power generator, And a few rolls of power cord to link between your habitats and the power generator.

To deploy just simply open the Editor mode and place down your power generator, Then place your habitats (They would have to be less than 100m from the power generator, Then connect your habitats to the power generator and your done! (For the moment)

There would be multiple tiers of the colony pack, This is just tier 1 that i mentioned.

To upgrade your colony you would just land a new colony ship within 1km of your colony and enter editor allowing you to place the new modules provided by the 2nd module.

Any kerbal can enter your colony just by going in the hatch of a habitat (Duh)

On the map a colony would have a icon resembling a village for under 100 population (Tiers 1-2), A town for under 1000 (Tiers 3-4), A city for over 1000 (Tier 5),

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I feel that SimCity-style colony building is getting too far away from the exploration-based gameplay of the core game, so I can't say I'm fond of this at all.

I like the idea that colony's be immovable objects rather than ships, There isnt much to see on the current planets, so the challenge and reward is just getting to a planet and doing something cool on it.

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Great idea but something I'd like to see done properly via an expansion or sequel. I'm not sure it would work so well just tacked on to the existing game mechanics.

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If colonisation is your thing, maybe look into MKS? :)

Beyond that I tend to agree that it's too far out of scope for the game, really... maybe a keen modder could make something like this, but I can't imagine it being adopted into stock.

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This idea seems struck by an underlying issue with KSP as a concept.

KSP seems to be more or less bound by the extend of our real world space flight.

moon landings, probes, space planes, space stations blah blah blah. mostly geared to short duration land-look-leave type missions. (at the moment at least)

but where to draw the line...?

We (humans) have never built a colony on another planet. But we could. Robert Zubrin thinks we so. the price tag or blind stubborn ignorance seem to be the only things holding us back.

ultimately colonization of other celestial bodies is a major goal of space flight. we have had our sights set on mars for a while now.

In situ resource utilization is an integral component of this and it is set to be at least partially explored in game(off kerbin refueling in KSP v1.0). The other key part is in situ building. Setting up permanent habs ether underground or in inflatable domes.

simcity style duna colonies are beyond the scope of this game but permanent or semi permanent base building is a key long term goal of space flight.

currently KSP does not support base building as there is no need to do so in game. its just missing base building mechanic.

Edited by Capt Snuggler
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Although I am not a real fan of the RTS genre. I really like the idea of the OP, to have a RTS-like building game mechanism, as a definitive and futuristic endgame goal.

Maybe just as a mod addition to KSP.

A player establishes a "temporary colony-hub", like with the MKS/OKS mod. After which you have to transport a lot of resources (and latter personnel) to said hub, which unlocks some 'orbital-map-like-view-of-the-area' around the hub feature.

In which one can define placement of permanent structures around that location. These 3d model structures should be like the KSC buildings, one model one texture. And do not need to be Hi-Res necessarily.

But as Capt Snuggles said, it is not the prime goals how KSP was setup and I think such a feature although being extremely cool for some folks, would be impossible to implement.

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It already is possible to place base modules in KSP: use some form of propulsion to maneuver them to the location where you want them.

What OP asks for is essentially easy mode base building.

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Really, it sounds like it deserves it's own entire game (or just an entire game mode), rather than being stuck onto the stock game. I'm actually making a small game as practice like that (but taking place in an asteroid belt), and I can't see the two (KSP and this suggestion) merging easily. It'd be an entirely different thing, not really something you can slap on the game as it stands.

I think Capt Snuggler put it best:

...simcity style duna colonies are beyond the scope of this game but permanent or semi permanent base building is a key long term goal of space flight...
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