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Capt Snuggler

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Everything posted by Capt Snuggler

  1. don't do this to me! my heart can't take it.
  2. lol. the absence of stock clouds is 1000% more jarring now with this part.
  3. Quit stringing us along! Tell us about the hinge!!! (I'm kidding. this is much appreciated )
  4. next you'll be adding stock clouds, at which point my heart will stop.
  5. how about an aerodynamic skin with concealed nozzles for space planes?
  6. Really appreciating this art pass Devs. Really liking the new looks. Keep it up!!!
  7. hey, since you're doing all this work on particles why not just add stock clouds while you're at it.
  8. I left 3 Kerbals strapped in their seats for 7 years transferring to Jool. The smell when that capsule door opened could strip paint off a battle ship.
  9. NOOOOOOOOO!!!!!!!!!! I just moved house and have no internet until the 28th!!! NOOOO NOOO NOO!!! *sob*sob* *edit* hopefully the hotfix patch will be released by then and ill get to play bug free!
  10. On 2/25/2018 at 12:53 PM, klgraham1013 said:

    One of the first things every creator should learn is to "kill your darlings."  No matter how much you love something you've created, no matter how much you think it's a great idea, if it's not working, throw it away.  Preferably in a garbage fire.

    It's been clear for a very long time that these original concepts, which can be seen to have a certain merit hypothetically, just don't actually work in this type of game.  That Squad holds on to certain ideas so tightly (the above, career mode) when core parts of them clearly aren't working, is just baffling to me.

     

    I'm a musician.  This is one of the first rules of writing I learned.

    I don't need to post anything on this forum any more, when I can just upvote your posts.

    this is spot on!

  11. I wish they would add programmable flight script automation to the 2.5m probe core. *not an auto pilot as the player must assemble the command list. for example, a basic launch script would look like: set throttle: 100% set SAS mode: rotation hold set rotation hold: pitch: 90° yaw: 90° roll: 0° Stage! wait for: alt = 7000m set rotation hold: pitch: 45° yaw: 90° roll: 0° wait for: stage fuel = 0.0L Stage! wait for: alt = 20000m set SAS mode: prograde hold wait for: apoapsis = 100000m set throttle: 0% wait for: altitude = 71000m Stage! wait for: altitude = 100000m set throttle: 100% wait for: periapsis = 99000m set throttle: 0% print msg: (free text) You are now in orbit. have a nice day! end It would make the high end probe cores worth striving for.
  12. can we have large versions of these also? maybe a large LF only version for long range interplanetary nuclear craft?
  13. That's fair. I have little problem with big orange though he could do with a bit of a clean up. I mostly take issue with the steam age cast iron grey boiler tanks.
  14. I'm reluctant to say this because I'm so wildly enthusiastic about a part revamp, but I think @SQUAD have chosen to fix a part that was not broken. Why replace this part when these are still in the game?: only the most tediously contrary player could defend these jarringly outdated models. what made you pick that tank to replace out of all the old parts?
  15. They could totally do this with the new texture switch feature coming.
  16. I used masking tape and a sharpy but also came up with my own standard keys for common AGs: primary engine toggle secondary engine toggle engine mode toggle chutes coms toggle panels toggle cargo bay toggle cargo release docking release retract/close all
  17. yes them too and WOW that comparison is so jarring!!! need to post that every where repeatedly and stir up an old fashioned community frenzy. that's the only way to get things changed around here.
  18. the longer they leave this the more resistance there will be from corners of the community. they need to be replaced now before too many more people ( @Majorjim!) get emotionally attached to the ugly parts.
  19. Don't forget adequate tools/budget calculators/mission planners to help the player figure it all out. without the supporting tools it will just get shouted down by all the dummies. or worse diluted down to a boring mass depleting "fuel" resource.
  20. I mean that average players (my self included) cannot be expected to learn a programming language in order to stop their probes from bricking when outside comms range. You could crate the script and initiate it when in coms range. just make the first event a "wait for: X" or similar. so you could initiate the script just as you enter the SOI of Duna, then it waits until the X condition (ie. altitude) is met before continuing with the script. so for example, just as you enter the SOI of Duna you run the script. set SAS mode: retrograde hold set throttle 50% wait for: periapsis = 100000m set throttle 0% wait for: altitude = 100000m set throttle 100% wait for: apoapsis = 110000m set throttle 0% end
  21. ALSO The functions and script length should be defined by the probe core. the better the probe core, the more "memory" and the more advanced functions. such as: set throttle: maintain acceleration = 2.0 G set rotation hold: match target orientation (for docking) or a bunch of specific rover driving or plane piloting functions. The player still needs to define all the values.
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