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mrvice

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  1. Tire sqeek sound when landing a plane pls implement that
  2. The way take 2 overtook KSP2 reads like a joke..... that stuff like this is legal.... now iam even more unsecure if we get the game we deserve. If they [~snip~] it up and there is a good chance they will i will definelty not buy the game. THX take 2 for ruining my day.
  3. saw the new ui and screamed .... so much screen space covered < way to big ui.... Strict vehicle size limit? are you nuts? that was one of the coolest part´s of this game that you can build what you want how big you want< if you restrict that you cage the player < and we all know it´s never good to take away player control. I really can only hope you don´t ruin all the fun part´s of the game.
  4. Does Sinkemall and moist work togehter or do i don´t need sinkemall if moist is installed? https://spacedock.info/mod/1717/MOIST! Underwater Technologies https://spacedock.info/mod/1705/SinkEmAll
  5. Collision Fx is one of the mods i like, specially for the landing gear touchdown sounds (sadly not compatible with 1.5.1)
  6. ah.... ok did not know that.... So the doubled entry in right click part menu for open/close intake air is normal? so that means i could use jet engines in space? propelling them with gas instead of air..... but wich gas and how to get that kind of gas? ( little confused)
  7. @linuxgurugamer Iam on a windows 10 system. i have multiple ksp installations. if i would execute the provided .bat file that copies over the models for the fuel tanks, would this affect all installations or only the one where sxt is installed? also if i look into the code of the batch file i cannot see anywhere where this files should be after copy progress has finished. (if i would know i could copy them manualy) or does the batch file copy the needed files directly into the folder and subfolder where its in?
  8. sorry i don´t know how to quote you in another way. Ksp 1.5.1 Near Future Aeronautics Creating a 2nd entry in right click part menu for air intakes the same action thats already in by default. EDIT: also the 2nd option that does get added for some reason has no function at all Picture: https://imgur.com/a/wtfVBGM Intake Air ATM: is this still working? because it never changes to 0 even the engines have 0 air left and are not working anymore ( read somewhere else squad took that out completly ) EDIT: "Workaround" Deleting "NFAeroIntakeAtm" from "NearFutureAeronautics\Patches" seems to fix the problem did not got any errors and intake air from alternate resource panel is working as it should i think that intakeairatm is definetly not working anymore and causing issues.
  9. did you installed kopernicus? if not you need to. for me in 1.5.1 its kind of working that means that the textures from planets and moons get applied and look ok the mountains at KSC look very ugly so i think we need to have to wait for an update. the city lights from kerbin are gone. not sure if its an kopernicus or svt issue
  10. Hey one of the most mandatory mods for me any chance of an update to 1.5.1?
  11. yes does not work with 1.5.1 vessel´s that try to reenter at kerbin will get destroyed at 60-80km height
  12. Since when does eve look so bad? that´s how it looks like https://imgur.com/a/gpUMuav seems something is not right there are way to less clouds and they look ugly
  13. Would be nice if we had the option to type in numbers instead of sliders. (found it very hard to get the number´s in i needed) nice mod btw
  14. it´s not stated as already compatible by the dev...... thats why i asked for a 1.5x update ok tryed it out works on 1.5.1 ------
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