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Is it cheating or an improvement to the game?


delder92663

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I've not actually made any changes to my game that weren't part of a released mod. Though I did make some ModuleManager patches to add radial attachment nodes to some parts I felt were missing them, but then lost interest in that.

I routinely play with a custom engine Isp nerf in KIDS, reducing the efficiencies to 85% of normal. This partly offsets the reduced delta-V to orbit in FAR. That's really the only customised - ie not in the stock game or a standard mod - thing I have now. And you can't really call making parts *worse* cheating!

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If there is a single mod (whether made by you or another that you downloaded) that makes you feel it provides so much ease to the game that you feel zero challenge, then that pretty much sums up cheating. If you are doing it solely for yourself, then it could be said you are cheating yourself, but nobody else so it isn't so much a big deal. If you are doing it, as Red Iron Crown said, for a specific forum or community-provided challenge where you are going beyond the established parameters of the challenge, then you are definitely cheating. In the end, that really is the big no-no, when you are doing it as part of a community event. If it is just on your own time and for your own game, then there are actually benefits to it. You are taking time to get a little into the guts of the game and figuring out how some things work. That is pretty much how modders begin, and you might actually come up with a fun and legitimate mod to give to the community. But don't ever make a mod that hands the game to the player. That doesn't do anyone any benefit as it will quickly kill the fun of the game for them. I am sadly beginning to see mods for Skyrim pop up that do just that, and it gives me comfort they are not being rated...at least not yet.

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Circumventing the rules to gain advantage is always circumventing the rules to gain advantage.

Except when there is no-one to gain advantage over, as in a single player game such as KSP.

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I use Modulemanager to do the following.:

All probe brains and Pods have both Mechjeb functionality and Protractor functionality.

All probe brains have full level-3 pilot capability.

Every crew-containing part has 10 units of Kerbal Attachment System storage per passenger seat.

The Karbonite converters all have about 10 units of built-in Karbonite storage,to use as a buffer so I don't need to slap on small tanks for my converter/miners.

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This is really simple...

[table=width: 500]

[tr]

[td]Is it cheating if...?[/td]

[td][/td]

[/tr]

[tr]

[td]I exploit x to win against others.[/td]

[td]Anything else.[/td]

[/tr]

[tr]

[td]Yes[/td]

[td]No[/td]

[/tr]

[/table]

If you're playing for yourself, nothing that you do differently to other players is cheating, doesn't matter if it's using addons, the debug menu, your own part.cfg's or anything else, you should be enjoying your game your way and if you aren't then you need to re-evaluate what you're doing.

If you're in competition with other players and you exploit gaps in the rules, deliberately misinterpret the rules, ignore the rules and compete contrary to the spirit of the rules which the other players are operating under, you're a cheater.

/thread

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