The Doctor Posted May 4, 2012 Share Posted May 4, 2012 I get this some times. Any reason why this happens? If so. How do I solve it? Link to comment Share on other sites More sharing options...
vexx32 Posted May 4, 2012 Share Posted May 4, 2012 The usual reason is just too much weight and not enough support. Attach struts all over the place and it can help fix it, mainly between engines and other parts like fuel tanks, etc. Link to comment Share on other sites More sharing options...
Zephram Kerman Posted May 4, 2012 Share Posted May 4, 2012 Reinforcing your engines with (just enough) struts should help. But engines break off mainly due to too much weight resting on too few engines. So maybe your craft is underpowered? Adding engines might make it more efficient, and also solve the launchpad footprint issue. Kerbal rockets often look more like pyramids than aircraft. Link to comment Share on other sites More sharing options...
The Doctor Posted May 4, 2012 Author Share Posted May 4, 2012 I noticed that it might be a bug. If I start over my flight during the flight and go directly to the pad. The rocket may load with missing parts or built like Lincoln logs and fall apart. I fixed some issues, by restarting at the assembly building and wait for the pop-up that states 'clear derbies' when I press the launch button. Link to comment Share on other sites More sharing options...
Doctor Lag Posted May 4, 2012 Share Posted May 4, 2012 I noticed that it might be a bug. If I start over my flight during the flight and go directly to the pad. The rocket may load with missing parts or built like Lincoln logs and fall apart. I\'ve noticed this too... rockets that work OK when I go from VAB to launchpad may fall apart if I relaunch. It seems like \'relaunch\' drops the rocket a half meter or so while VAB->launchpad doesn\'t (at least that\'s what the animation looks like to me). Link to comment Share on other sites More sharing options...
vexx32 Posted May 4, 2012 Share Posted May 4, 2012 In fact, I\'ve noticed it can actually raise the rocket a half metre, and the drop is what makes things fall off. Link to comment Share on other sites More sharing options...
sjwt Posted May 5, 2012 Share Posted May 5, 2012 It can also be due to uneven placement of the stacks though multiple layers, try turning on the vertical snap in the CFG file as listed over here.http://kerbalspaceprogram.com/forum/index.php?topic=11394.msg176208#msg176208Though you may have to get out and turn it back off and on during different stages in your build.. Though you can mostly reduce that if you know your plan. Link to comment Share on other sites More sharing options...
Doctor Lag Posted May 5, 2012 Share Posted May 5, 2012 It can also be due to uneven placement of the stacks though multiple layers, try turning on the vertical snap in the CFG file as listed over here.You\'re right, but the vertical snap is far too aggressive for normal use (makes sense that it\'s turned off by default)... wish there was a CFG option for changing its threshold. Link to comment Share on other sites More sharing options...
vexx32 Posted May 5, 2012 Share Posted May 5, 2012 You\'re right there... it should snap at intervals like the angle snap. Link to comment Share on other sites More sharing options...
hubbazoot Posted May 6, 2012 Share Posted May 6, 2012 I noticed that it might be a bug. If I start over my flight during the flight and go directly to the pad. The rocket may load with missing parts or built like Lincoln logs and fall apart.I\'ve made it a habit to go back to the assembly room all the time now. If I don\'t, it seems that my rocket has a high tendency to be eaten by the Kerbin Krakken. Link to comment Share on other sites More sharing options...
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