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How do you create a stock propeller?


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Hello, forums!

I have noticed that stock propellers are becoming more and more widely used, so I decided to try my hand on it, although I haven't seen any tutorials on how to create one.

Does anyone know the procedure?

Thanks in advance!

Edited by Columbia
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I people motivate me enough, I might do a video of the best & most reliable method of building a bearing so far. A lot has happened since the first one was invented two years ago. Nowadays they're able to absorb a lot of punishment. Prop development also goes quick.

Next question: what should drive the propeller? Some people build electric motors using rover wheels or SAS wheels. They're quiet, don't smoke and have unlimited range if done properly. However, they're terribly weak compared with the turboshaft engine. The turboshaft (or turboprop) is essentially a minimum of two jet engines blowing against a number of steel blades. They use a lot of fuel but if done right, they're able to lift immense loads. And anyone should edit out the smoke of the jet engine, at low altitude it's incredibly unrealistic and like watching a Cheech & Chong movie all the time.

Look in the topics in my signature for examples.

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Its all about making essentially 2 part vessel that decoupled after launch, the propeller being a separate vessel thats held in place by the main ship using wheels or any other parts (ive seen wheelless designs before).

Personally, ive gotten into tank turret design (making legit tanks that have a turret on top and can rotate/shoot on the move).

Finally, the jet engine based ones are from experience most reliable (and can be throttled from the main ship without switching to and from teh prop). The biggets issue for me is that the props are way too large, and requite a ton of parts to work. Im waiting for someone to make a kerbal scaled plane with a stock bearing in it with a fairly low part count liek say below 50 for the entire assembly (i doubt its even possible but kudos to whoever does manage someday to make it).

Edited by panzer1b
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