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Crashed Mun Base


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Hi all,

i recently sent sent a small base to Mun, however the vast majority of it ended up upside down after a bouncy landing.

Is is it possible to send a KAS built crane to help reposition the items or do the parts that require repositioning have to have already had KAS attachments on them?

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So I sent a crane with a winch and some grappling hooks to Mun. I attached the grappling hooks to the winch and lowered the winch to the part I want to move, but the hook does not attach ANYWHERE!!

I can't find any info on the wiki for KAS and there seems to be an overall lack of information regarding this mod. Any suggestions?

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I use KAS winches with radial docking connectors for this.

* Build a crane with an appropriate winch, and add some radial docking connectors. These can be attached anywhere a Kerbal can reach, or put in a container somewhere.

* Get the crane to the module you want to move.

* EVA a Kerbal, get them to one of your radial docking connectors, right click and tell them to grab it. The Kerbal will remove the connector and attach it to their back.

* Move them over to the module you want to lift, right click the connector and select attach. Attach it to the module.

* Send the Kerbal over to the winch. Right click and grab, and select grab connector. Again, the winch connector will now be attached to your Kerbal's back.

* Walk over to your radial docking connector, right-click and select on of the Plug options. Docked will link the two vessels together as if they're docked. Undocked will treat them as separate but attached by the connector.

* Board your vessel again, and you can right-click the winch to get a bunch of options for controlling it.

Another good option is to use the electromagnet. The easiest way to do that is to attach the electromagnet to the end of the winch in the VAB. Then you should be able to either manually move the magnet to the target vessel and attach it, or position your crane over the target and just extend the winch and let the magnet drop down. Right-click the magnet to turn it on or off.

The key to this stuff is to practice it on the launch pad to get a feel for how the different KAS parts work. Build a simple vessel like this one, with a crew pod and RTG, KAS ground pylon, two horizontal winches, an electromagnet and a radial connector.

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A Kerbal on EVA will be able to grab the ground pylon. Attach it to the ground a few metres away from the ship, then play around attaching different things to it until you figure out the best way for your crane.

EDIT: This is my mun crane, the Colonial Spider, carting an MKS module from its landing site to join with my in-progress base. You can't see the radial docking connector, but it's there on the top of the module. Amongst other supplies I jammed in those containers were a handful of pipe connectors. Turns out anchoring the module in place with a pipe is a great way to help keep everything stable.

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Edited by stibbons
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My MoonSpider for bouncing my Rover round the moon.

Has a Kethane drill and converter on board also.

Some adjustable rails adjust the body height to lower the drill and to pick the rover.

2015-03-10_00004_zpsusmpodyb.jpg

2015-03-10_00005_zps7bzzbjdj.jpg

My moon is is a work in progress and problems and repair and frustration and LAG.

Decoupled the wheels and legs off the central hub now its to low to dock the joining sections and the wheels are wrecked on my processing lab. Everything going to plan.

Edited by Good_Cat
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