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Em-drive that actually works


Astrofox

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So, I was wondering if someone could create a new engine that runs off of a fair, but stockalike, amount of electricity, and it has to run off of only EC, and no conversions.

So, will anybody create such an amazing object; well, I've requested...

Anyway thanks to those who help with such a project.

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Looks like KSP killed using ElectricCharge by it self and with out converting it you would need to add density to ElectricCharge but that will add to the mass of everything that has ElectricCharge, But if you want will give too things if you want to play with them fine and if not fine, https://dl.dropboxusercontent.com/u/72893034/ionEngine_Hybrid.cfg.zip and this one has a converter on the engine https://dl.dropboxusercontent.com/u/72893034/Hybrid_IonEngine.zip all you need ModuleManager *.*.* install and put this files in your KSP/GameData folder and look for 1 or 2 IonHybrid engines you might want to play with the numbers alittle.

EDIT-

+PART[ionEngine]
{
@name = ionEngineHybrid
@title = PB-ION Electric Propulsion System Hybrid
@description = This is a Hybrid PB-ION Engine that all Electric.

@MODULE[ModuleEngines]
{
!PROPELLANT[XenonGas]{}
@PROPELLANT[ElectricCharge]
{
ratio = 2.5
DrawGauge = True
}
}
}

@RESOURCE_DEFINITION[ElectricCharge]
{
@density = 0.0001
}

Don't know why, I made the one with 2 files :(

RESOURCE_DEFINITION
{
name = photon
density = 0.0001
unitCost = 4
flowMode = STAGE_PRIORITY_FLOW
transfer = PUMP
isTweakable = true
}

+PART[ionEngine]
{
@name = ionEngineHybrid
@title = PB-ION Electric Propulsion System Hybrid
@description = This is a Hybrid PB-ION Engine that all Electric.

@MODULE[ModuleEngines]
{
!PROPELLANT[XenonGas]{}
PROPELLANT
{
name = photon
ratio = 0.75
DrawGauge = True
}
}

MODULE
{
name = ModuleGenerator
isAlwaysActive = true
INPUT_RESOURCE
{
name = ElectricCharge
rate = 0.75
}
OUTPUT_RESOURCE
{
name = photon
rate = 0.75
}

}
RESOURCE
{
name = photon
amount = 100
maxAmount = 100
}

}

Just a quick test couldn't run them out of power don't know what the deal is there, Thats why, I said you might want to play with the numbers.

Edited by Mecripp2
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