Westy543 Posted July 25, 2011 Share Posted July 25, 2011 Howdy fellow suicidal cosmonauts! I was wondering if anyone has come across any notable tutorials on how to mod in custom crewmen? I've been Googling all over and can't seem to find anything. I was hoping I could use a collection of stills I have, but, so far nothing. I can't even find how to mod the game to begin with. Thanks in advance~ Link to comment Share on other sites More sharing options...
RedRebellion101 Posted July 25, 2011 Share Posted July 25, 2011 I think this may be taken care of by the KSP team in future versions, However, if you were to find where the pictures for the crewmen are i'm sure you could REPLACE them, but i don't know about adding something to the Still empty Crewmen tab. Link to comment Share on other sites More sharing options...
Darrknox Posted July 25, 2011 Share Posted July 25, 2011 Suprisingly, I haven't read much about it anywhere. It could be; Life-support and Crew Survival Systems, or it could be actual crew members. You'll have to wait and see. More reason to stick around eh? However for now I think it's just a place holder. Remember, this game is relatively new and quite alpha at the moment. If you can't find any information here on part of the game, it probably doesn't exist (yet) ;D Link to comment Share on other sites More sharing options...
Tim_Barrett Posted July 25, 2011 Share Posted July 25, 2011 I think support for custom kerbalnaut skins will cme out sometime around 9.0, or when there is an inside view of the command module. Link to comment Share on other sites More sharing options...
Darrknox Posted July 25, 2011 Share Posted July 25, 2011 I think support for custom kerbalnaut skins will cme out sometime around 9.0, or when there is an inside view of the command module.Well that's hard to say. Chances are that they'll just be the regular orange outfit models like the ones of the starting screen. Link to comment Share on other sites More sharing options...
Tim_Barrett Posted July 25, 2011 Share Posted July 25, 2011 Well that's hard to say. Chances are that they'll just be the regular orange outfit models like the ones of the starting screen.D:oh well. Link to comment Share on other sites More sharing options...
Westy543 Posted July 25, 2011 Author Share Posted July 25, 2011 I think this may be taken care of by the KSP team in future versions, However, if you were to find where the pictures for the crewmen are i'm sure you could REPLACE themYeah that's kind of what I was after. I'm still trying to make sense of the KSP_Data folder. Are there any handy dandy programs people use to explore these? Link to comment Share on other sites More sharing options...
Darrknox Posted July 25, 2011 Share Posted July 25, 2011 Yeah that's kind of what I was after. I'm still trying to make sense of the KSP_Data folder. Are there any handy dandy programs people use to explore these?All game engines have asset package folders that contain all the information for the game to run; coding, shaders, assets, etc. Generally you can only open these in the engine, like Unity or UDK. And even then the files are usually protected. Link to comment Share on other sites More sharing options...
Tim_Barrett Posted July 26, 2011 Share Posted July 26, 2011 Infact, there should be other options instead of just textures, like (when the crew has actual purpose other than entertainment) different skill sets in different sitiuations.THE ULTIMATE JEBEDIAH WILL BE CREATED Link to comment Share on other sites More sharing options...
Westy543 Posted July 26, 2011 Author Share Posted July 26, 2011 Yeah, no luck finding the pictures yet. Link to comment Share on other sites More sharing options...
Killerhurtz Posted July 27, 2011 Share Posted July 27, 2011 ...So, am I the only one who doesn't think they are stills? I always thought they were being rendered real-time somewhere and taken pictures of at set intervals... Link to comment Share on other sites More sharing options...
Douglasdtlltd Posted July 27, 2011 Share Posted July 27, 2011 ...So, am I the only one who doesn't think they are stills? I always thought they were being rendered real-time somewhere and taken pictures of at set intervals...Thats exactly how Valve did the video screens in HL2 series, FYI. Link to comment Share on other sites More sharing options...
Dani-Sang Posted July 27, 2011 Share Posted July 27, 2011 so are they images or are they not? Link to comment Share on other sites More sharing options...
Killerhurtz Posted July 27, 2011 Share Posted July 27, 2011 Thats exactly how Valve did the video screens in HL2 series, FYI.I know, that's why that's the first thing that came to mind seeing the kerbanauts. Link to comment Share on other sites More sharing options...
Darrknox Posted July 27, 2011 Share Posted July 27, 2011 so are they images or are they not?As you can see from the main menu, there are 3D models. But whether or not Squad wanted to use gifs or real time was completely dependent on them, you'd have to ask. Link to comment Share on other sites More sharing options...
Jobyh Posted July 28, 2011 Share Posted July 28, 2011 Back on the crew thing There's an astronaut complex in the works apparently so you can train up your astronauts and have different types (engineers, pilots etc.). You'll probably be able to mod in some when that gets released (but it might be a while!)Its all on this page (along with a lot of cool other features): http://kerbalspaceprogram.com/wiki/index.php?title=Planned_features Link to comment Share on other sites More sharing options...
NovaSilisko Posted July 28, 2011 Share Posted July 28, 2011 I'm 90% certain that they're real-time rendered models. If we could have Moach or HarvesteR's testimony on this it would help clear up confusion. Link to comment Share on other sites More sharing options...
chrislo27 Posted July 28, 2011 Share Posted July 28, 2011 You should be able to make crewmen, when they put it in of course. Now for that ultimate Jeb...Smiles all the time!Ultimate Bob would be freaking out all the time! Link to comment Share on other sites More sharing options...
Darrknox Posted July 28, 2011 Share Posted July 28, 2011 I'm 90% certain that they're real-time rendered models. If we could have Moach or HarvesteR's testimony on this it would help clear up confusion.Not necessarily, there wouldn't really be any upside to real time renders, especially when they only have 3 expressions that don't smoothly transition from one to the next. They honestly just look like pictures. Link to comment Share on other sites More sharing options...
NovaSilisko Posted July 28, 2011 Share Posted July 28, 2011 Not necessarily, there wouldn't really be any upside to real time renders, especially when they only have 3 expressions that don't smoothly transition from one to the next. They honestly just look like pictures.I'm going by the lack of antialiasing and the fact you can see the sides of the others' helmets at some points. Link to comment Share on other sites More sharing options...
Darrknox Posted July 29, 2011 Share Posted July 29, 2011 I'm going by the lack of antialiasing and the fact you can see the sides of the others' helmets at some points.Anti-aliasing isn't really a factor. The pictures would be treated like the rest of the HUD. You can see that portraits have very low fps, which looks like animated gifs. If it were real time they'd be running at the fps of the game.It's all speculation of course. Link to comment Share on other sites More sharing options...
Moach Posted July 29, 2011 Share Posted July 29, 2011 i'm not a part of the dev team, actually.... i'm only the global moderator for the forums, you know :that means i have as much say on how the game is made as a traffic cop has on how cars are manufactured ;D -- and being HarvesteR's brother, that prob'ly makes me the least likely person to have suggestions taken around here but i can ask him, if he ever comes online.... Link to comment Share on other sites More sharing options...
Capt'n Skunky Posted July 29, 2011 Share Posted July 29, 2011 OOoo Look Moach! You got your greenies back at least. Hopefully you'll get your bluesies back next!Arrr!Capt'n Skunky Link to comment Share on other sites More sharing options...
HarvesteR Posted August 3, 2011 Share Posted August 3, 2011 The kerbals are really 3D. They're not animated textures, because later on we do plan on adding modding support for them.They exist in the game world, and are then rendered to texture. That texture then is overlaid on the UI. I hate animating by hand, so the Kerbals are animated by code alone, based on their current emotional state (they thrash around more when they're panicking), and the state of the flight.Cheers Link to comment Share on other sites More sharing options...
jangofett287 Posted August 3, 2011 Share Posted August 3, 2011 The kerbals are really 3D. They're not animated textures, because later on we do plan on adding modding support for them.They exist in the game world, and are then rendered to texture. That texture then is overlaid on the UI. I hate animating by hand, so the Kerbals are animated by code alone, based on their current emotional state (they thrash around more when they're panicking), and the state of the flight.CheersIf this game had a 'noclip' command, this would be the point where I turn it on and run off to find them! ;D Link to comment Share on other sites More sharing options...
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