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More 3.75-5m parts! :)


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I was just thinking that the best way to build a large interplanetary vessel would be to have new stock parts that are larger, The ion engines dont have to be so tiny Why not make a 3.75m version! ;) We need bigger nuke engines, Larger and longer crewpods with a detailed interior so we can bring a hundred kerbals to jool with ease! How about a larger command pod that is 5m in size has 20 kerbal capacity and has more of a scifi bridge layout than the 60's style capsule.

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I am totally in favor of more 3.75 meters parts, such as a shorter adapter and maybe another engine, but I don't like the idea of a big ion or nuclear engine. However, I would like a 3.75 meter crew cabin, perhaps for space stations or even interplanetary craft.

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I'm fine with attaching lots of little ion engines; what I'd really like is a 3.75m xenon tank. The stacks upon stacks upon stacks of tiny containers is what really drives up part count on my Albatross-class Ion Drive (and makes refueling so tedious that it's easier to just launch a new one).

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A 3.75 meter capsule that holds four Kerbals would be nice, along with a bigger parachute. 2.5, or even 3.75 meter SRBs would also be an interesting addition.

In the meantime, have an all-stock welded 3.75m capsule and decoupler... paste the following code in notepad and save it in your gamedata folder as nameofyourchoosing.cfg


PART
{
name = vanguardXD_3_75m_commandCapsuleB
module = Part
author = little square dot
rescaleFactor = 1
PhysicsSignificance = 0

node_stack_topDock = 0,1.6492,0,0,1,0,1
node_stack_bottom = 0,-0.6783,0,0,1,0,2

CrewCapacity = 4
TechRequired = largeControl
entryCost = 33000
cost = 9900
category = Pods
subcategory = 0
title = Vanguard-XD C3-4B Capsule [3.75m]
manufacturer = The Department of Placing Things on Other Things
description = The Vanguard-XD Space Exploration System is purpose-built for long duration missions. The C3-4B capsule boasts a sizable battery bank, energy-efficient reaction control systems, a built-in communications antenna, docking port, and emergency fuel cells.
attachRules = 1,0,1,1,0,0,0
mass = 7
dragModelType = default
maximum_drag = 0.2492
minimum_drag = 0.2488
angularDrag = 2.0156
crashTolerance = 27
breakingForce = 200
breakingTorque = 200
maxTemp = 3400
fuelCrossFeed = True

stagingIcon = COMMAND_POD
vesselType = Ship

INTERNAL
{
name = PodCockpit
offset = 0.0, 0.33, -0.93
}

MODEL
{
model = Squad/Parts/Command/Mk1-2Pod/model
position = 0,0.446067,0
scale = 1,1,1
rotation = 0,0,0
}
MODEL
{
model = Squad/Parts/Aero/protectiveRocketNoseMk7/model
position = 0,-0.355,0
scale = 1.4,0.85,1.4
rotation = 0,0,0
}
MODEL
{
model = Squad/Parts/Utility/largeAdapter/model
position = 0,0.095,0
scale = 1.54,0.8,1.54
rotation = 0,0,0
}
MODEL
{
model = Squad/Parts/Command/mk1pod/model
position = 0,-0.01,0
scale = 3,1.7,3
rotation = 0,0,0
}

MODEL
{
model = Squad/Parts/Utility/largeAdapter/model
position = 0,0.17,0
scale = 1.55,0.875,1.55 //was1.544
rotation = 0,0,0
}

MODEL
{
model = Squad/Parts/Structural/adapterSmallMiniTall/model
position = 0,0.22,0
scale = 3.1,2,3.1
rotation = 0,0,0
}

MODEL
{
model = Squad/Parts/Utility/largeAdapterShort/model
position = 0,0.169,0
scale = 1.544,3.5,1.544
rotation = 0,0,180
}

MODEL
{
model = Squad/Parts/Utility/decouplerSeparatorTR-XL/model
position = 0,-0.48,0
scale = 1.455,1.375,1.455
rotation = 0,0,180
}

//ports

//right

MODEL
{
model = Squad/Parts/Utility/decouplerSeparatorTR-18D/model
position = 1.32,0.421,0
scale = 0.35,0.24,0.35
rotation = 53,90,0
}
MODEL
{
model = Squad/Parts/Utility/decouplerStack2m/model
position = 1.202,0.331,0
scale = 0.207,0.355,0.207
rotation = 53,90,0
}
MODEL
{
model = Squad/Parts/Command/cupola/model
position = 1.08,0.242,0
scale = 0.3,0.4,0.3
rotation = 53,90,0
}

//left

MODEL
{
model = Squad/Parts/Utility/decouplerSeparatorTR-18D/model
position = -1.32,0.421,0
scale = 0.35,0.24,0.35
rotation = 53,270,0
}
MODEL
{
model = Squad/Parts/Utility/decouplerStack2m/model
position = -1.202,0.331,0
scale = 0.207,0.355,0.207
rotation = 53,270,0
}
MODEL
{
model = Squad/Parts/Command/cupola/model
position = -1.08,0.242,0
scale = 0.3,0.4,0.3
rotation = 53,270,0
}

//back

MODEL
{
model = Squad/Parts/Utility/decouplerSeparatorTR-18D/model
position = 0,0.421,1.32
scale = 0.35,0.24,0.35
rotation = 53,0,0
}
MODEL
{
model = Squad/Parts/Utility/decouplerStack2m/model
position = 0,0.331,1.202
scale = 0.207,0.355,0.207
rotation = 53,0,0
}
MODEL
{
model = Squad/Parts/Command/cupola/model
position = 0,0.242,1.08
scale = 0.3,0.4,0.3
rotation = 53,0,0
}

//front

MODEL
{
model = Squad/Parts/Utility/decouplerSeparatorTR-18D/model
position = 0,0.421,-1.32
scale = 0.35,0.24,0.35
rotation = 53,180,0
}
MODEL
{
model = Squad/Parts/Utility/decouplerStack2m/model
position = 0,0.331,-1.202
scale = 0.207,0.355,0.207
rotation = 53,180,0
}
MODEL
{
model = Squad/Parts/Command/cupola/model
position = 0,0.242,-1.08
scale = 0.3,0.4,0.3
rotation = 53,180,0
}

//ladder

//space: 0.254239

MODEL
{
model = Squad/Parts/Utility/ladderRadial/model
position = -0.4449,0.80677,0.75
scale = 1.25,1.25,1.25
rotation = 0,60,323.5
}
MODEL
{
model = Squad/Parts/Utility/ladderRadial/model
position = -0.538329,0.552531,0.9075
scale = 1.25,1.25,1.25
rotation = 0,60,323.5
}
MODEL
{
model = Squad/Parts/Utility/ladderRadial/model
position = -0.634724,0.298292,1.07
scale = 1.25,1.25,1.25
rotation = 0,60,323.5
}
MODEL
{
model = Squad/Parts/Utility/ladderRadial/model
position = -0.73023,0.044053,1.231
scale = 1.25,1.25,1.25
rotation = 0,60,323.5
}

//antenna

MODEL
{
model = Squad/Parts/Utility/commsDish16/model
position = 0,0.993567,-0.66
scale = 1.15,1.75,1.15
rotation = 0,0,0
}

//dock

MODEL
{
model = Squad/Parts/Utility/dockingPort/model
position = 0,1.362,0
scale = 1,1,1
rotation = 0,0,0
}

RESOURCE
{
name = ElectricCharge
amount = 1000
maxAmount = 1000
}

RESOURCE
{
name = MonoPropellant
amount = 150
maxAmount = 150
}

MODULE
{
name = ModuleCommand
minimumCrew = 1
}

MODULE
{
name = ModuleSAS
}
MODULE
{
name = ModuleReactionWheel
PitchTorque = 13
YawTorque = 13
RollTorque = 13
RESOURCE
{
name = ElectricCharge
rate = 0.4
}
}
MODULE
{
name = ModuleScienceExperiment
experimentID = crewReport
experimentActionName = Crew Report
resetActionName = Discard Crew Report
reviewActionName = Review Report
useStaging = False
useActionGroups = True
hideUIwhenUnavailable = True
rerunnable = True
xmitDataScalar = 1.0
}
MODULE
{
name = ModuleScienceContainer
reviewActionName = Review Stored Data
storeActionName = Store Experiments
evaOnlyStorage = True
storageRange = 4.0
}

MODULE
{
name = ModuleAnimateGeneric
animationName = antenna
isOneShot = false

startEventGUIName = Extend
endEventGUIName = Retract
actionGUIName = Toggle Antenna
}

MODULE
{
name = ModuleDataTransmitter

packetInterval = 0.4
packetSize = 2

packetResourceCost = 10.0
requiredResource = ElectricCharge

DeployFxModules = 0
}

MODULE
{
name = ModuleGenerator
isAlwaysActive = false
requiresAllinputs = true
resourceThreshold = 0.01
activateGUIName = Fuel Cell On
shutdownGUIName = Fuel Cell Off
efficiency = 95
INPUT_RESOURCE
{
name = MonoPropellant
rate = 0.005
}
OUTPUT_RESOURCE
{
name = ElectricCharge
rate = 0.05
}
}

MODULE
{
name = FlagDecal
textureQuadName = flagTransform
}

}


PART
{

// --- general parameters ---
name = vanguardXD_3_75m_commandPodSeparadapter
module = Part
author = little square dot

rescaleFactor = 1

// --- node definitions ---
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z

node_stack_top = 0.0, 0.076, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, -0.177, 0.0, 0.0, 1.0, 0.0, 2

// --- FX definitions ---

fx_gasBurst_white = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, decouple
fx_gasBurst_white = 0.0, -0.2, 0.0, 0.0, -1.0, 0.0, decouple

sound_vent_large = decouple


// --- editor parameters ---
TechRequired = largeControl
entryCost = 9900
cost = 1050
category = Pods
subcategory = 0
title = Vanguard-XD Capsule Separadapter [3.75m]
manufacturer = The Department of Placing Things on Other Things
description = A 3.75m adapter/separator purpose-built for Vanguard-XD C3-4 Command Capsules. Features a recessed attachment point to accomodate the curvature of the capsule's integrated heatshield. Separadapters are attached using explosive bolts, so stage accordingly if you plan to use it as a permanent adpater.
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,1,0

// --- standard part parameters ---
mass = 0.5
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 17
breakingForce = 300
breakingTorque = 300
maxTemp = 3400
fuelCrossFeed = False

stageOffset = 1
childStageOffset = 1

MODEL
{
model = Squad/Parts/Utility/decouplerSeparatorTR-XL/model
position = 0,0.04,0
scale = 1.445,1.2,1.445
rotation = 0,0,180
}
MODEL
{
model = Squad/Parts/Utility/decouplerSeparatorTR-XL/model
position = 0,-0.04,0
scale = 1.448,1.2,1.448
rotation = 0,0,0
}

MODEL
{
model = NASAmission/Parts/Size3Decoupler/size3Decoupler
position = 0,0,0
scale = 1.007,0.35,1.007
rotation = 0,0,0
}

//bar

//MODEL
//{
//model = Squad/Parts/Utility/sensorBarometer/model
//position = 1.958135,-0.05,0.02
//scale = 2.32,2.9,0.96
//rotation = 0,90,270
//}


// ----- DO NOT EDIT BELOW THIS POINT ------

MODULE
{
name = ModuleDecouple
isOmniDecoupler = true
ejectionForce = 500
}

MODULE
{
name = ModuleTestSubject

// nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8
environments = 15

useStaging = True
useEvent = False
}

}

laCfNdwm.pngxiAIeIEm.png

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A 3.75 meter capsule that holds four Kerbals would be nice, along with a bigger parachute. 2.5, or even 3.75 meter SRBs would also be an interesting addition.

^ this + more rocket and jet engines for 2.5 and 3.75. More space station parts for both 2.5 and 3.75, some bigelow like parts, 3.75 processing lab.

Also 2.5 and 3.75 cargo bays, so we could build service module capable to transport small objects.

They're limited for a good reason. The devs want you to focus on the smaller rockets. I mean, how many super rockets are there in real life? Five? So it makes sense.

They are limited because that update was made in hurry, peolpe also stated it was very buggy update?

Edited by Darnok
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There's a practical limit on how big you can build an ion thruster. As the thrust output increases linearly, the power input increases exponentially. 3.75m Ion Engines are not practical. Nuclear Engines, however, could be upscaled, but it would be much too bulky, probably heavier than a fuel tank. You'd want a Nuclear-Lightbulb. Actually, that would be really cool in stock. Porkjet already made one in Atomic Age.

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They're limited for a good reason. The devs want you to focus on the smaller rockets. I mean, how many super rockets are there in real life? Five? So it makes sense.

Actually, there are very few commonly used rockets in real life with a diameter less than 2.5 meters. In fact, most of them are more than 3 meters in diameter. The range of sizes seems to be between 5 meters and 2.5 meters.

Of course, Kerbin is a tenth the size of Earth, so it would probably have smaller rockets.

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