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some mod app buttons don't work


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ksp 0.90 x86 on windows 7

Last night I found a dozen or so mods that looked interesting. So I installed all of them then went to bed. When I got up I couldn't remember exactly which mods I had installed.

When played KSP again I found that when flying a vessel about half of the mods' toolbar buttons no longer worked. This effects both the stock app buttons and blizzy's toolbar.

Can anyone give suggestion on how to isolate this problem that doesn't involve putting each of over a hundred mods onto a clean install one at a time?

output_log.cfg

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Perhaps, It comes from KineTechAnimation which is a dependence of B9?

ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)

at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0

at KConfigDocumentationGenerator.GenerateAssemblyDocumentation (System.Reflection.Assembly assembly) [0x00000] in <filename unknown>:0

at KConfigDocumentationGenerator.Generate () [0x00000] in <filename unknown>:0

at KConfigDocumentationGenerator.OnLevelWasLoaded (Int32 level) [0x00000] in <filename unknown>:0

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Perhaps, It comes from KineTechAnimation which is a dependence of B9?

How would I test that?

load B9 and another mod that uses a toolbar button onto a fresh install?

or copy my KSP load then remove everything except B9 and a test mod?

also, how did you divine Kinetech out of that?

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How would I test that?

load B9 and another mod that uses a toolbar button onto a fresh install?

or copy my KSP load then remove everything except B9 and a test mod?

also, how did you divine Kinetech out of that?

You can try to reinstall B9 and look if the bug is here and you can try to delete B9 and all these dependencies, if the bug is again here, it's not KineTechAnimation, It's how I debug my game, uninstall, look, uninstall, look ...

KConfigDocumentationGenerator is a function of KineTechAnimation ;)

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