Wolf Baginski Posted July 9, 2015 Share Posted July 9, 2015 Can someone elaborate for me what "B9/OPT CoL" means? I understand the Centre of Thrust part and I know what B9 is, just have no clue what OPT is.Cheers,"OPT" is another part maker. The B9 set revised the Mk2 fuselage section, and you can't really mix those with stock. OPT has essentially produced a really big version of the Mk2 for large spaceplanes.Thread Herehttp://forum.kerbalspaceprogram.com/threads/97525-1-0-4-WIP-OPT-Space-Plane-v1-7"CoL" is centre of liftThe problem that was described may be a sign of getting short on usable RAM. I've had exactly the same symptoms, and I don't use FAR. I am thinking I may have to do SpacePlane things in a different install, without the big boosters. These things can all be well-designed for RAM usage, but it adds up nevertheless. Or it may be some sort of memory leak. It depends on the OS, but certainly consider a KSP restart, check for crud running in the background, and maybe restart the OS.(Most people need the Firespitter plug-in. Most of the Firespitter parts, while good, are superfluous. Do you really need that biplane when you're flying hypersonic spaceplanes? You do get the choice.) Link to comment Share on other sites More sharing options...
General Venter Posted July 9, 2015 Share Posted July 9, 2015 When i have this mod on, b9 procedural wings and opt wings DONT work. The controlsurfaces wont move. Can you look into it or tell me how to fix it? BTW epic mod! Link to comment Share on other sites More sharing options...
martinezfg11 Posted July 9, 2015 Author Share Posted July 9, 2015 When i have this mod on, b9 procedural wings and opt wings DONT work. The controlsurfaces wont move. Can you look into it or tell me how to fix it? BTW epic mod!It was mentioned earlier in this thread that the FAR_config.cfg in the AoATech folder is causing those issues, remove that cfg for now. I think I may have fixed the issue. Will post on the next update. Link to comment Share on other sites More sharing options...
frozenwatters Posted July 17, 2015 Share Posted July 17, 2015 Is this listed somewhere else on CKAN? It does not come up in my list.Cheers, Link to comment Share on other sites More sharing options...
martinezfg11 Posted July 17, 2015 Author Share Posted July 17, 2015 It's on KerbalStuff. As far as I know, KS puts mods on CKAN..I don't use CKAN so that's about all I can tell you. Link to comment Share on other sites More sharing options...
martinezfg11 Posted August 5, 2015 Author Share Posted August 5, 2015 Javascript is disabled. View full albumK-FA-47 and K-F-2 in formation flight during airworthiness trails. Link to comment Share on other sites More sharing options...
drtedastro Posted August 5, 2015 Share Posted August 5, 2015 I am sure that those images look great. Just shame too dark to see them.? Link to comment Share on other sites More sharing options...
SmarterThanMe Posted August 5, 2015 Share Posted August 5, 2015 (edited) http://imgur.com/a/KzEqEK-FA-47 and K-F-2 in formation flight during airworthiness trails.They're good... Can you share the .craft's? Edited August 5, 2015 by SmarterThanMe WHAT AM I DOING, WHERE AM I? HELP. Link to comment Share on other sites More sharing options...
Porkjet Posted August 5, 2015 Share Posted August 5, 2015 Looks awesome, nice work! Link to comment Share on other sites More sharing options...
martinezfg11 Posted August 5, 2015 Author Share Posted August 5, 2015 They're good... Can you share the .craft's?The .craft files will be in the next update. Coming soon..ishLooks awesome, nice work!Thanks!- - - Updated - - -I am sure that those images look great. Just shame too dark to see them.?Yeah it took forever just getting the two aircraft together. Link to comment Share on other sites More sharing options...
drtedastro Posted August 5, 2015 Share Posted August 5, 2015 I bet. Well done.The only way i can have two air craft in same pic is when NTSB arrives to sort out why the crash(es)....Cheers. Link to comment Share on other sites More sharing options...
martinezfg11 Posted August 5, 2015 Author Share Posted August 5, 2015 Actually with the Pilot Assistant mod it's pretty easy. Once you get the hang of it. Link to comment Share on other sites More sharing options...
martinezfg11 Posted August 6, 2015 Author Share Posted August 6, 2015 Version 1.2 is up. I'll upload new pictures later.Check the OP for changelog. Link to comment Share on other sites More sharing options...
akron Posted August 6, 2015 Share Posted August 6, 2015 Very cool. I'll test these out when I reboot my career in 1.0.4 Link to comment Share on other sites More sharing options...
martinezfg11 Posted August 6, 2015 Author Share Posted August 6, 2015 (edited) I forgot to mention: please delete and previous AoATech folder if updating to 1.2.Also, the craft files were designed with FAR, not sure how well they will fly with stock aero. Edited August 6, 2015 by martinezfg11 Link to comment Share on other sites More sharing options...
AccidentalDisassembly Posted August 7, 2015 Share Posted August 7, 2015 Just a suggestion regarding the parts, and just an opinion, so take it for what it's worth: the masses of the cockpits (especially the Reaper) are crazy for anyone using FAR. A patch could be included that changes them only when FAR is present, like this, though obviously you might have a different idea of what the masses should be:@PART[cobraCockpit|kuCockpit|falkenTwo]:NEEDS[FerramAerospaceResearch]{@mass *= 0.7}@PART[droneTwo]:NEEDS[FerramAerospaceResearch]{@mass = 1.4}Just by way of comparison: the reaper drone pod weighs 2.5 tons. That's 5500ish pounds. An entire real MQ-9 Reaper, wings, fuselage, engines and all, weighs 4901 pounds (without fuel) according to good ol' Wikipedia.Not so much a problem in Stock, I guess, since stock parts also have insane weights for what they are. They seem fine and all, though sometimes silly-high cockpit weights (or engine weights, or whatever) make for some funny configurations to make the CoL anywhere close to the CoM. But in FAR it makes it impossible to get planes off the ground at anywhere near reasonable speeds even with gigantic wings. Link to comment Share on other sites More sharing options...
martinezfg11 Posted August 7, 2015 Author Share Posted August 7, 2015 Just a suggestion regarding the parts, and just an opinion, so take it for what it's worth: the masses of the cockpits (especially the Reaper) are crazy for anyone using FAR. A patch could be included that changes them only when FAR is present, like this, though obviously you might have a different idea of what the masses should be:Just by way of comparison: the reaper drone pod weighs 2.5 tons. That's 5500ish pounds. An entire real MQ-9 Reaper, wings, fuselage, engines and all, weighs 4901 pounds (without fuel) according to good ol' Wikipedia.Not so much a problem in Stock, I guess, since stock parts also have insane weights for what they are. They seem fine and all, though sometimes silly-high cockpit weights (or engine weights, or whatever) make for some funny configurations to make the CoL anywhere close to the CoM. But in FAR it makes it impossible to get planes off the ground at anywhere near reasonable speeds even with gigantic wings.I'll take this into consideration. Honestly, the part's mass values were mostly put there without much thought, I roughly based them on the part mass values of stock parts. I fear though, If I lower the part masses, The total CoM on any aircraft will usually be toward the rear of the craft. Link to comment Share on other sites More sharing options...
AccidentalDisassembly Posted August 7, 2015 Share Posted August 7, 2015 I'll take this into consideration. Honestly, the part's mass values were mostly put there without much thought, I roughly based them on the part mass values of stock parts. I fear though, If I lower the part masses, The total CoM on any aircraft will usually be toward the rear of the craft.With FAR at least, lowering masses like that was the only way of not having the CoM really far forward on normal-looking craftf - I kept having to put wings RIGHT behind cockpits to get things balanced, or adding non-canard wings to the cockpits themselves, just to pull the CoL up near the CoM! Happened for me with lots of parts though, yours aren't different in that respect. Not sure why it works out OK in Stock... Link to comment Share on other sites More sharing options...
martinezfg11 Posted August 7, 2015 Author Share Posted August 7, 2015 With FAR at least, lowering masses like that was the only way of not having the CoM really far forward on normal-looking craftf - I kept having to put wings RIGHT behind cockpits to get things balanced, or adding non-canard wings to the cockpits themselves, just to pull the CoL up near the CoM! Happened for me with lots of parts though, yours aren't different in that respect. Not sure why it works out OK in Stock...Ok, I've amended the values to the FAR_config. I'll post it today as a hotfix. Link to comment Share on other sites More sharing options...
martinezfg11 Posted August 8, 2015 Author Share Posted August 8, 2015 Posted a small update on KerbalStuff. Just added the values provided by AccidentalDisassembly. Link to comment Share on other sites More sharing options...
VenomousRequiem Posted August 13, 2015 Share Posted August 13, 2015 Very nice! I decided to try a few of these out tonight and ended up with this~ Link to comment Share on other sites More sharing options...
Midnight Jade Posted August 13, 2015 Share Posted August 13, 2015 Holy crap, how did I not see this mod before? Excellent work! God knows this game needs more fighter-looking cockpits. Link to comment Share on other sites More sharing options...
martinezfg11 Posted August 13, 2015 Author Share Posted August 13, 2015 Very nice! I decided to try a few of these out tonight and ended up with this~http://i.imgur.com/entGwwT.pngCool jet. Are you using FAR? Link to comment Share on other sites More sharing options...
martinezfg11 Posted August 25, 2015 Author Share Posted August 25, 2015 Hey all. Updated the pics in the OP to accurately reflect the current parts in the mod.Here's a random pic: Link to comment Share on other sites More sharing options...
MARINEav8r Posted September 1, 2015 Share Posted September 1, 2015 Nice! Would be cool if it matched the mk2 textures more. Any chance we can expect a very wide FOV cockpit? Like Arado had?https://travelforaircraft.files.wordpress.com/2070/10/blog-ar-234_mg_9795_edited-1.jpgI would enjoy something like that a lot. Would be cool to see whats underneath your feet while landingE: OK nevermind its been done already.Where was it done? Link to comment Share on other sites More sharing options...
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