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Whatever happened to these gorgeous graphics?


daniel l.

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As someone who grew up wearing glasses and have to deal with glare every day, I don't miss sun flares in games. They make pretty screenshots because, well, lenses pick up sun flares but real life has no such flares.

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I always turn sun flares off in any game that gives me the option. Sun flares don't look real, they look like television.

I agree that the flare shown here is a bit too intense but still the current one in ksp is HORRIBLE

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I find it amusing that camera manufacturers go to great and expensive lengths to get rid of lens flairs, and then movie makers, game developers, and freakin Instagram adds them back in. Seriously, what gives?

The same reason why some devs add excessive amounts of bloom and glare to water, or make their rooms too dark. Splash the picture with special effects - and no one will notice crappy decorations.

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Nothing about the sun pictured on the first page looks good, it shows artifacts of optics, not what anyone actually sees---lens flares, and diffraction spikes. It's funny that OP likes the spikes, as they are artifacts of the supports holding the secondary mirror in a reflecting telescope.

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Nothing about the sun pictured on the first page looks good, it shows artifacts of optics, not what anyone actually sees---lens flares, and diffraction spikes. It's funny that OP likes the spikes, as they are artifacts of the supports holding the secondary mirror in a reflecting telescope.

The spikes look badass, YOU DONT CONTROL WHAT I LIKE NERD!!!!! xD

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I find it amusing that camera manufacturers go to great and expensive lengths to get rid of lens flairs, and then movie makers, game developers, and freakin Instagram adds them back in. Seriously, what gives?

I think it's a symptom of a broader transition in the movie industry in general. In earlier generations of cinema, the director wanted to give the audience the feeling that the audience was really there. Modern directors (at least some modern directors) instead want to give the audience the feeling that the director's home video camera was really there.

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I gotta admit, though, those light-spikes do look pretty badass.

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