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It's here! The Omega heavy lift vehicle 3.0!- by AMRSD


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Here it is the long-awaited(sorta) heavy lift vehicle!

Now 3.0!

Easier stock accent profile!

Heavier lift capabilities!

1433 delta-v in LKO!

Updated pics:

c3oXVQ5.png

LD0TQCl.png

Outdated pics:

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86+ tons to orbit!

I know people have made heavier lift vehicles which also look good, but are they single core with SRBs? Are they SLS based? Do they work with FAR? Are their SRBs really SRBs?

Instructions:

SAS

Launch

Begin gravity turn

Reenter second stage

?

?

Science AND Profit

Enjoy:

Download

P.S.

It's lowish part count too!

Edited by Mad Rocket Scientist
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Very nice! I actually had a test variation of my Phoenix launcher (failed) that incorporated pure SRBs from KW Rocketry. As I already stated, the variation failed miserably. Despite having a good TWR, as soon as I needed to get rid of the SRBs, the entire rocket disintegrated when the srbs struck my central core.

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Thank you for your kind replies!

Despite having a good TWR, as soon as I needed to get rid of the SRBs, the entire rocket disintegrated when the srbs struck my central core.

Actually be careful of that with the Omega, you need to cut the engines during booster sep (edited the original post to reflect that)

Is this the SRB technique you showed in the Open Source construction techniques for craft aesthetics thread?

Thank you and yes it is!

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Stock ascent profile is rough, but it works. The problem is that the core stage only has a .92 TWR at booster separation, so you basically keep burning straight up until it rises above 1. Not very efficient, but it does technically work. Here's how I did it:

Burn straight up until 20,000, then follow the prograde marker until you reach an AP of 72km. Circularize.

Another thing: taking out the smaller white tank on Stage 2 actually makes it easier to achieve orbit and mostly solves the TWR issue. One thing I couldn't quite figure out is why the rocket wants to pitch over to the west on ascent. There is some sort of phantom force which creates an imbalance.

Edited by GusTurbo
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  • 1 month later...
Stock ascent profile is rough, but it works. The problem is that the core stage only has a .92 TWR at booster separation, so you basically keep burning straight up until it rises above 1. Not very efficient, but it does technically work. Here's how I did it:

Burn straight up until 20,000, then follow the prograde marker until you reach an AP of 72km. Circularize.

Another thing: taking out the smaller white tank on Stage 2 actually makes it easier to achieve orbit and mostly solves the TWR issue. One thing I couldn't quite figure out is why the rocket wants to pitch over to the west on ascent. There is some sort of phantom force which creates an imbalance.

Phantom force may have something to do with known wierdness with lifting surfaces at low accelerations. My guess is the SRB shrouds made out of type D wing sections is creating it.

@Mad Rocket Scientist, Stock aero doesn't despise those heavily clipped SRBs?

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Phantom force may have something to do with known wierdness with lifting surfaces at low accelerations. My guess is the SRB shrouds made out of type D wing sections is creating it.

@Mad Rocket Scientist, Stock aero doesn't despise those heavily clipped SRBs?

That makes sense, it's not so bad in 1.0.2 aero. :)

It doesn't seem to mind too much. *Shrug*

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