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Crew Experience Mun and Minmus in Career mode


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I've played Beta for a bit (mid-upper tech, Science center needs one more upgrade). I've been sending probes and Jeb on solo missions (Jeb don't do ride share!). Now want to train a new three kerbal crew for missions.

If I sent the crew kerbals to orbit, then to Mun (all 3 plant flags) and on to Minmus (all 3 plant flags) and return to Kerbal, will they get exp for all three tasks, or only one. Also, is exp divided by three (number of crew), or do all 3 get full points?

I love my atomic rocket landers, >10 kps delta V on the space center pad and soft land entire lander, atomic motors, all science packs etc on Kerbal.

I wish there was a RockoMax sized atomic motor, 2-3 ganged are needed for decent acceleration with 3 kerbal crewed "Kondor". Test last night with 2 motor version had a bit over 15 minutes burn time with on-board fuel only (about 5 kps delta V). Adding drop tanks, I'll need 30 minutes of burning to get thru all my fuel.

Edited by Rematog
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All crew that reaches a particular location get their own full share of experience. So you don't need to do separate flights for each, if you have the crew capacity.

As far as Nukes goes - don't get too attached to them in the atmosphere, as they are probably going to lose a LOT of thrust, while in atmosphere in v1.0.

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The best way to do as I've seen is to skip the Mun landing. Just orbit, and instead add an extra step of leaving Kerbin's SOI briefly, which saves dV.

So you should have:

- Orbit Kerbin

- Orbit Mun

- Plant flag on Minmus

- Orbit Kerbol (sun)

This gives you just enough xp to hit level 3.

Also, each Kerbal gains xp by themselves. It doesn't matter if I send 1 Kerbal or 100 on this mission: they all get the same XP.

Also, XP is calculated by the most difficult task done per body. So, flag planting trumps landing, which trumps orbiting, which trumps a fly-by. So if your Kerbal already planted a flag on the Mun, orbiting it again will have no effect.

Lastly, for non-interplanetary (as in you're not going to Duna, Eve, etc.) you don't really need LV-Ns. In fact, you might be better off with lighter, but less efficient engines (LV-909s, for example). The LV-Ns are insanely efficient, yes, but they're also super heavy.

Edited by Slam_Jones
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Great, thanks for the mission plan, much appreciated.

I'm currently finalizing my 3 seat Atomic powered belly lander "Kondor", so need the test flight anyways. I'm planning on it and it's single seat predecessor "Eagle" to explore all the small bodies in the system, i.e. with gravity of 30% Kerbin or less. Jeb just got back from a fast trip to Gilly. Wasn't in launch window, used 4.9 kps burn to fast track home. I love aero-braking... Jebs coming in hot.

My mental "back story" for Kerbal Kind is that Kerbin has a mantel with more uranium and thorium than earth . So Ker-life is much more resistant to radiation exposure. They are green and can get a little "life support" by photosynthesis. Most important, Kerbals have a natural ability to hibernate, so that while I'm X1,000,000 thru a long trip, Jeb is hibernating so that his time perception of the voyage is only a bit more than my game playing time. Solar power keeps him warm and a sunlamp going while he snoozes, when I travel to the deep black, I’ll take a thermopile.

Jeb's had quite a week (subjective), eh?

Edited by Rematog
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The best way to do as I've seen is to skip the Mun landing. Just orbit, and instead add an extra step of leaving Kerbin's SOI briefly, which saves dV.

So you should have:

- Orbit Kerbin

- Orbit Mun

- Plant flag on Minmus

- Orbit Kerbol (sun)

This gives you just enough xp to hit level 3.

Actually you don't need to orbit the Mun, you just need to pass through its SOI.

Edited by tsotha
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Worth noting that theres no actual benefit to flagging Mun and Minmus. Other bodies yes, flag for a better xp yield than landing, but those 2 closest bodies dont need this extra step, the Kerbal gets max xp when he lands, which saves some EVA/flag spam.

My preferred route for training (since some folks mentioned theirs) is orbit Kerbin, flyby Mun, land Minmus, return. This only lifts crew to 2 star rather than 3 but is easy to swing with 'bus' designs that carry large crew numbers and is a pretty simple mission to plot. My favorite vessels for this run 10 Kerbals to 2 star at a time for very little mass.

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