tater Posted March 20, 2015 Share Posted March 20, 2015 Smaller scale-size features would make planets more interesting from a gameplay standpoint. Things you don't want to land on, basically Link to comment Share on other sites More sharing options...
daniel l. Posted March 20, 2015 Share Posted March 20, 2015 I wonder why we even bother making suggestions, The devs rarely read them. Link to comment Share on other sites More sharing options...
tater Posted March 20, 2015 Share Posted March 20, 2015 Like when they wanted to buff ship physics based up kerbal skill? Link to comment Share on other sites More sharing options...
Francois424 Posted March 21, 2015 Share Posted March 21, 2015 I agree that we need more planets. I also agree I want Unity5 for 64-bits and more memory to manage these thingsI also believe unloading the textures when you leave an SOI to be an excellent idea, that way we can have even better textures.Hopefully we'll get them of professional quality too. This would be an Ideal thing for a DLC in the future IMHO, Link to comment Share on other sites More sharing options...
longbyte1 Posted March 21, 2015 Share Posted March 21, 2015 I don't want more planets. I want better planets. Planets with more detail. Come on, give me a reason to go Mun hopping other than for squeezing science. Gimme some SHADERS. Link to comment Share on other sites More sharing options...
Whirligig Girl Posted March 21, 2015 Share Posted March 21, 2015 I would like to say that if we do get more planets, it will have to be after 64 bit is stable on windows (and thus making 32-bit the less recommended one, I mean seriously who still has a 32 bit computer), and that they should definitely hire the guys who do Outer Planets Mod to do the artwork for them. Maybe not directly porting in the planets, but they are the only planetcrafters who have mastered stockalike planet making. Link to comment Share on other sites More sharing options...
_Augustus_ Posted March 21, 2015 Share Posted March 21, 2015 There's at least one mod for this: Outer Planets One thing holding the devs back may be memory. Combining OP with other mods basically requires active texture management and OpenGL mode. They probably need to sort out not loading planetary models and textures when you can't see them before they go ahead and add more to stock.It barely uses any memory. 50-120 MB is nothing. Link to comment Share on other sites More sharing options...
_Augustus_ Posted March 21, 2015 Share Posted March 21, 2015 I would like to say that if we do get more planets, it will have to be after 64 bit is stable on windows (and thus making 32-bit the less recommended one, I mean seriously who still has a 32 bit computer), and that they should definitely hire the guys who do Outer Planets Mod to do the artwork for them. Maybe not directly porting in the planets, but they are the only planetcrafters who have mastered stockalike planet making.I would think they'd just integrate OPM. It's too awesome.Also yes, I agree about 64bit but OPM can still be run with just as many mods, the only reason it uses the amount of memory that it does is because it uses an external plugin. If the OPM planets were actually integrated they would have an almost-unnoticeable effect on memory. Link to comment Share on other sites More sharing options...
JohntotheBrogan Posted March 22, 2015 Share Posted March 22, 2015 for one that has rings " Ringer "- - - Updated - - -Opps wrong forum post Link to comment Share on other sites More sharing options...
klgraham1013 Posted March 22, 2015 Share Posted March 22, 2015 I also believe unloading the textures when you leave an SOI to be an excellent idea, that way we can have even better textures.This would require even a basic attempt at memory management from Squad. Link to comment Share on other sites More sharing options...
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