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Game Modes


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I just started playing this game about a week ago (March2015) and looking at the different game modes. Hello! :)

Sandbox, Science, Career. My Impression: Sandbox gives you everything, you just have to figure how to make it work. Science Mode requires you make scientific discoveries to advance the program. Money is not an issue.

Career Mode, IMO is an odd notion from the developer that a space program can be profitable from the start. Contracts can be fulfilled with challenges to earn revenue. When I look at the cost of upgrading facilities (up to and over $1M) I wonder what the heck? Consequently my current choice is to play in Science Mode. However, I’d still love to have Contracts/Challenges offering incentive to earn money, reputation, and gain skills. I think Contracts should be included in Science Mode to give some guidance and goals to the player. Visual surveys and milestones seem very applicable to the science aspect of the game. In Science Mode, specific exercises such as these would be a nice addition. The difference is that progress is not really dependent on money, but on skills, knowledge, and milestones.

What do you think? :)

Edited by Huntn
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Hi. And welcome to the world (universe/solar system?) of KSP.

Actually I'd like a contracts option in science and sandbox too. If only to add a little extra depth, or provide a 'ready made' scenario when I want to do something small as a change from my bigger missions.

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I would like new game mode

Survival mode - huge asteroid is on a collision course with Kerbin. You have only a few years to invent, build, test and send into orbit or on another planet expedition of which depends the survival of an entire civilization.

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Hi. And welcome to the world (universe/solar system?) of KSP.

Actually I'd like a contracts option in science and sandbox too. If only to add a little extra depth, or provide a 'ready made' scenario when I want to do something small as a change from my bigger missions.

Thanks. That's a good description, adding depth. I like accomplishing achievements that should be part of the Science mode of play.

I would like new game mode

Survival mode - huge asteroid is on a collision course with Kerbin. You have only a few years to invent, build, test and send into orbit or on another planet expedition of which depends the survival of an entire civilization.

I'd call that a Scenario and it would be very interesting. :)

You can fudge science mode with contracts - just edit the save to give yourself sufficient funds so that you can ignore them, and there you go.

Could you clarify please? Are you saying edit Contract mode or Science mode? I assume to see Contracts, Career Mode must be chosen. How are such edits achieved? Thanks!

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