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lowest memory usage-graphics do not matter


mrclucks

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So I've seen quite a few threads that are related to minimizing ram usage with KSP. A few are mods and a few are other programs (I think) and I was wondering how I could maximize my ram usage.

With my mods installed I was pushing 3.7gb and after I installed ATM and cleared all saved games I was at 3.5gb right after starting a new sandbox

I run 32 bit at the lowest graphical settings and physics at the highest. Mods I use are, ATM, atomic age, fuel wings, kerbal joint reinforcement, kerbal alarm clock, mech jeb, Mk 4, near future( construction, electrical, propulsion, solar, spacecraft, technology), procedural fairings, remote tech, space y lifters, and transfer window planner. There might be a couple im forgetting, but the ones listed are the major players

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So I've seen quite a few threads that are related to minimizing ram usage with KSP. A few are mods and a few are other programs (I think) and I was wondering how I could maximize my ram usage.

With my mods installed I was pushing 3.7gb and after I installed ATM and cleared all saved games I was at 3.5gb right after starting a new sandbox

I run 32 bit at the lowest graphical settings and physics at the highest. Mods I use are, ATM, atomic age, fuel wings, kerbal joint reinforcement, kerbal alarm clock, mech jeb, Mk 4, near future( construction, electrical, propulsion, solar, spacecraft, technology), procedural fairings, remote tech, space y lifters, and transfer window planner. There might be a couple im forgetting, but the ones listed are the major players

Add "-force-opengl -popupwindow" as launch options but before that change to borderless or windowed mode in the ingame graphics since opengl doesn't seem to like fullscreen.

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Delete part files you do not use, I use a lot of part mods since I like parts each of them have. As an example I delete all the fuel tanks from mods and stock except Aeis tanks.

If you do not use IVA you can delete those files for a nice memory savings.

You can try the DDS texture converter to see if you save more memory thaan just ATM.

Force opengl

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Are all of these relatively stable? (Crashes less than once every other hour)

Am I correct to assume that I can find out how to do them via the forum?

The main reason for modded KSP crashing is exceeding the memory limit, at least in my experience.

All listed are stable for me and I use 20+mods. Forcing opengl may hit your performance a little but it is better than crashing from going over the memory limit.

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