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[Solved]Animations are merged in Unity?


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So I have this strange bugs where the armature of my object are somehow affected by eachother. They are fine in Blender but in Unity they somehow are affected by eachother. I'm not really sure how else to describe this but does anyone know what is going on and how to fix it? :huh:

Edited by tygoo7
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If it's solved maybe you could tell everyone else how.

Oh yeah, so basically what I did is separated the objects, but not into 2 parts just 2 meshes. Then you have stuff like this in Unity

Parent

-Object1

--mesh

--mesh

--mesh

--mesh

-Object2

--mesh

--mesh

Something like that. And each object has an animation but they are each different like it would originally be like this if you had all animations on one object.

-Default Take (depends on how you export it)

-Shroud

-LandingGear

But with 2 objects you would have:

Object 1

-Default Take

-Shroud

Object 2

-Default Take

-LandingGear

I hope this wasn't too confusing because I didn't know that much on how to explain it.

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